Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
So if I'm understanding this correctly , there will be two full blown Mods to install? One from Reiza , and one from the Ozzie group? Not complaining at all and think it's great. Just hope there doesn't become a war between the two groups on who thinks the other one is better , or something like that. For me , I'll play both!
 
Patrick Giranthon submitted a new resource:

Silverstone Historic (1987-1990) - Silverstone Historic for GSCEx

silH.jpg


Hi everyone.

Thanks to Uwe and Carrera.4 for original track and permissions.

Here is another historic track for... historic cars?

Well, guys, this time it will be a bit special.
Let me explain : I have never asked any money for my work on tracks and mods. First because original creators would deserve it too, and second because I never did simracing to become rich (other ways would be better for that :D)....

Read more about this resource...
 
pat have you done a conversion of road america?

SORRY FOUND IT! WHAT ONES BETTER?

PATRICK JUST TO HELP MY OCD.

WHAT WOULD BE THE MAIN DIFFERENCES BETWEEN REIZA TRACKS AND THESE TRACKS OF YOURS> I MEAN ARE THEY AS GOOD? IS THERE ANYTHING MISSING COMAPRED TO REIZA TRACKS>

SORRY CAPS was on :)
 
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What will be different is :
- 3D objects quality and/or texturing
- rotating trees

What I try to do as reiza tracks :
- road shaders and textures
- real road bumps
- grass shaders and textures
- 3D grass (last productions of reiza use a new process I cant reproduce)
- sky
And some other minor things.
You can simply try road america and do your own opinion. From what I see, we have conversions not bad at all, sometimes even better than straight conversions you have in other recent games like AC ou rf2.
 
thanks pat, your work is appreciated by me definitly. Just wanted to to know if there was anything in your tracks that could affect physics or anything, seems like theres not?

Historic silverstone was a blast to drive withe the v12s. :)
 
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