guys, i love your work, but i couldn't help to notice that with the new update when the cars are in the pitlane, they fall off the map
do clean install, delete the track and install it again.guys, i love your work, but i couldn't help to notice that with the new update when the cars are in the pitlane, they fall off the map
Ok, thanks for the head's hupdo clean install, delete the track and install it again.
Those are the ghosts of people who died waiting for public CSP RainFX release and working water physics. They appear mostly in practice and hotlap sessions, they are afraid of crowds so you usually wont see them in races. Only option how to get rid of them is to spam iljas Patreon and hope that one day, he will read it and decides it is worth looking at. Because I reported it to him countless times, months ago...Amazing track however I noticed there are 2 missing people on the track and they appear as black silhouettes instead. How to fix this?
View attachment 668633
Updates and fixes in v.1.3:
- added colision meshes to water barriers
- improved visuals of braking skidmarks in T1
- fixed holes in some kerb meshes
- fixed T1 run-off material to black asphalt
- fixed some meshes along the track in first and second sector
- small fixes to Karting arena to improve visuals for upcomming Karting Arena mod
please read the page 1 of this discussion, there should be solution for this one.
... its a pitty that only AMD cards have these issues, believe me i reported this to the CSP creator couple of times but looks like it was not fixed...
maybe there is some CSP script which will disable the feature for specific graphic chips, but I need to do some research, or disable the flags for everybody... but they look quite cool when they workDon´t mind, the workaround is easy to implement, although I dare to say that a warning for AMD users in the first post of Overview would help save you from having to answer again and again the same question in Discussion thread.
About fixing the problem in CSP, since it's minimal and easily solvable, its creator may have thought it better not to mess, in case by fixing one thing, another goes wrong. The world of programming!
I know, I mentioned it somewhere that trackday is not for racing, just for testing and for multiplayer, use variant 4, if you want to race AI.
Fixes and updates in v.1.4:
- renamed track to correct official name - SLOVAKIA RING
- removed "F" grandstand according to real life changes
- moddified T1 gravel zone to actual track state
- added fence and barrier to T1 area (new parking for Karting Center)
- fixed some meshes and lines along the track
- added track banners templates to the track package
- improved and adjusted size and placement of some tree types
- reworked 2D trees and treewalls
Fixes and updates in v.1.5:
- fixed too harsh track penalties for AI racing with vanilla penalties
- renamed some surfaces to improve the penalties detection