some skins like this could be nice
elms-silverstone-2004-85-freisinger-motorsport-porsche-911-gt3-rs-st-phane-ortelli-emmanue.jpg

https://www.gtplanet.net/forum/thre...-ngt-yukos-freisenger-motorsport-2004.340118/
 
This is so many levels higher than what I managed back in the day :confused:
View attachment 288897
feels different to follow this one's development :inlove:
Yours was a solid effort, might not have the same refinement as this but you got all the proportions right and details where it matters.
I constantly remind myself to not get carried away on little things, though it's hard to draw the line where to stop once you get deeper into detailing, specially on interiors.

Speaking of, here's the interior done. Might add / refine a bit or two but most important details are there to add complexity to it. without going insane, either.
The entire car it's around 280k triangles now.
screenshot030.jpg

screenshot027.jpg

screenshot029.jpg
 
So, finally we are nearing the final patch on this main GT pack with the 6x cars,
preparing soon for this NGT pack of 2x cars,

is there anything at all we can do more to enhance the experience with this shaders patch on the cars,
this last patch will be 100% final, so taking care of these last details and requests as of now is crucial and we can carry forward them into the next NGT pack as well,

any suggestions, requests, please inform us now so we can consider what we can do like I say to get the maximum enjoyment out of these cars. :)
 
The headlight glass in the "Shadow" and the "Lanzo" is often felt in the game as if it were not there
(at least that's how it is with me)
the metal_scratches.dds would have to be adjusted, I think
 
The headlight glass in the "Shadow" and the "Lanzo" is often felt in the game as if it were not there
(at least that's how it is with me)
the metal_scratches.dds would have to be adjusted, I think
Thanks Chrisi ill go check what is happening with it,
not sure if it was documented already, ill recheck it non the less. :)
 
The headlight glass in the "Shadow" and the "Lanzo" is often felt in the game as if it were not there
(at least that's how it is with me)
the metal_scratches.dds would have to be adjusted, I think
Something similar to these you witnessing Chrisi ?
006d53222a800339022fde42e216d682.jpg

I agree its way too transparent at 1st glance anyways,

Yep can be much improved on these settings thanks,
ill check the Lanzo also.
d8a5d723b547cd45a80ecff859ae03bf.png
 
So Odometer and all the lights, hazard etc is being worked on on these cars? Do they even have Odometer? Lol
Hi,
We just adding all the official race settings, the odometers and standard dashboards was replaced by the lighter race equipment, or stripped down to bare minimums ect,
not sure what the Hazard lights will do on a racecar ect,

items like the wet tyres make sense, and items for night races and shaders patch updates where possible to support you guys having better cars for the racing,

we can look into anything within reason. :)
 
Race cars have hazards and turning lights , don't know if these in particular though
Well yeah they all have them to replicate the real world cars,
but the question you have to ask yourself is,
do the race drivers use the turn signals indicators to go into the pits ?
or when they crash put the hazard lights on, like on a motorway, im not sure with that one,
either way for me personally currently its not a direction I think we should take with the content.
 
Well yeah they all have them to replicate the real world cars,
but the question you have to ask yourself is,
do the race drivers use the turn signals indicators to go into the pits ?
or when they crash put the hazard lights on, like on a motorway, im not sure with that one,
either way for me personally currently its not a direction I think we should take with the content.

Indicators are commonly used by lapped traffic
 
Indicators are commonly used by lapped traffic
Yeah if you have some reference please show it ontrack with the lights and stuff, cars been overtaken,
but I never seen any settings inside AC for when cars been lapped that is the main issue. :)
unless I missed them anyways.
 
Yeah if you have some reference please show it ontrack with the lights and stuff, cars been overtaken,
but I never seen any settings inside AC for when cars been lapped that is the main issue. :)
unless I missed them anyways.

Vanilla AC doesn't have the capability, it's only been added with the shaders patch. Such a minor detail it's usually never implemented in sims. It's also not used as often in modern professional racing; inter-class battles and different class closing speeds are so intense these days there's no time for signalling anyways

Frankly, I don't think anyone will ever use it in a race, anyways. Probably not worth the effort. :p
 
The headlight glass in the "Shadow" and the "Lanzo" is often felt in the game as if it were not there
(at least that's how it is with me)
the metal_scratches.dds would have to be adjusted, I think
They look perfectly fine from any angle, nothing special about them. Care to show a screenshot of your particular issue?
__custom_showroom_1549403193.jpg
__custom_showroom_1549403177.jpg
 

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