It is a road layer duplicated with scattered reflections to generate the rain high and low areas,If I had to guess the wet mod has the "water" layer set to transparent which kills the kunos static shadow. There are ways around this but in the end you just can't have a road layer be set to transparent=true in the editor.
Well that is simply my son, attach it to the suspension dummy so it moves same level as the wheels, your bug took me 0.1 seconds to fixstatic it looks ok, but I don't think it would do good in motion with it either hovering above or intersecting the track
Actually I watched it looks quite good I saw no issues with it its 5mm above ground and looking at this wet surface that is well above ground also its covering some of the tires looks not nice at all in some areas wants lowering and the puddles raising morestatic it looks ok, but I don't think it would do good in motion with it either hovering above or intersecting the track
Yes its bugged everywhere currently but the concept and the looks is perfect,My point is if the wet mod was setup right you wouldn't need to mess with your own static shadow. The default one would work fine.
The fact it is raised isn't the issue. The static AO shadow always hops above the top most layer. It is setting a layer to transparent that kills the shadow.Yes its bugged everywhere currently but the concept and the looks is perfect,
personally I would have gone about it differently and applied the textures directly to the original surface not duplicate a surface and then raise it, but everything is fixable
Ill change it and test it againThe fact it is raised isn't the issue. The static AO shadow always hops above the top most layer. It is setting a layer to transparent that kills the shadow.
Yes that fixed all issues straight away I wondered that earlier watching the wheels, in the tires, when I have modded tracks before with skin marks and stuff that solved it,The fact it is raised isn't the issue. The static AO shadow always hops above the top most layer. It is setting a layer to transparent that kills the shadow.
I saved a persistence file anyways ill have another play with it, im sure its the alphablend settings, its something along those linesTurning off transparency isn't the only thing you have to do. You have to change something else which I can't remember off the top of my head.
I saved a persistence file anyways ill have another play with it, im sure its the alphablend settings, its something along those lines
Yeah its fixed Ilja mentioned the Zwrite also,View attachment 254705
They key to it working is you must NOT have any SUB objects in that kn5. If you have objects that look like this below as soon as you set eNoZWrite the object will disappear in the editor. If it doesn't disappear it should work.
View attachment 254703
I use a kunos editor nothing vanished for meView attachment 254705
They key to it working is you must NOT have any SUB objects in that kn5. If you have objects that look like this below as soon as you set eNoZWrite the object will disappear in the editor. If it doesn't disappear it should work.
View attachment 254703
I dont know mines fixed anywayssoo.. is wet mod fixed now? where to get one?
would still dive into the tarmac on hard corners or on curb riding, or float above the ground on jumps like Pflanzgarten.Well that is simply my son, attach it to the suspension dummy so it moves same level as the wheels, your bug took me 0.1 seconds to fix
Why was it never an issue, a brand new untested wet weather mod in which Kunos never even added ?would still dive into the tarmac on hard corners or on curb riding, or float above the ground on jumps like Pflanzgarten.
..really a "fix" for something that was never an issue