Just something I was playing around with, maybe would be worth doing a full car as a wet car,are these raindrops?!
but I am sure the CM guy will come up with something easier, but the techniques I was playing with work insane
Just something I was playing around with, maybe would be worth doing a full car as a wet car,are these raindrops?!
Maybe we could try and work something out with Ilja where if you own RSS content and load a wet track it patches a car he has with the shaders that would be really really cool,That'd be cool. "wet" car texture to go with the wet track mods.
That'd be cool. "wet" car texture to go with the wet track mods. Add a "rain" effect and moving wipers and we're good
I will buy it obviously, but to be honest I couldnt care less about GT3 cars, but ill try and add some of RSS carsOr just wait for ACC early access...
Although the intenion may have been good still not something to be advertised, a pm would have been the appropriate way to alert them.Post deleted?? Why? Was telling the rss guys their work was being handed out for free, which I believe is against their wishes. There was no link in my post.
you mean this one?its quite buggy though that wet track mod, no ground reflections at all
Watch the ground as that white Lambo comes around the bend at 30 seconds, the cars all look like there floating to me personally that is a massive immersion killeryou mean this one?
We getting underside neons now?
Wants making by hand the textures ill make some later but worth adding to RSS content if you choose a wet track will load a wet car, but your correct yes wants doing better but the effects was just some tests but by looking worth the hassle, along with the shadows makes all the differenceIt has the same tiling effect as the GMP car that tried this a few months ago. Hopefully you can find a way to make it look better.
now i see what you mean. but seems ambient shadows are just overlapped by wet surface. exactly why i don't use these wet mods for now - because even at night there is a visible ambient shadow for each car unlike for rain caseMaybe could do with some tweeking but you get the idea anyways,
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