Great (as usual)
The surprising part is that performance is still very good
Track surface was still in pretty good shape in the 70's!So many fine incoming porsches to run round this thing.... good times ahead. Sadly we won`t have the evil little IROCs, but the 3.0 will do nicely.
Latest details look stellar as usual LilSki. It`s only a shame we can`t all "enjoy" the huge lingering dust clouds from the regular off-track excursions, due to the generic effects
...in case nobody ever saw it...
Yeah it has been a ton a trial and error but overall I am happy with the results. I'm excited to wrap up RIR to give Bridgehampton a slight facelift.Not easy to make grass (especially that wild stuff) look great, but whatever you`ve been doing is definitely working
Nothing major really. T1 elevation is slightly wrong and I actually have some lidar data for it from 2004. Main things are it will get the RVs and other vehicles from RIR and some more details for the sand/grass to give it more depth like I did for RIR.Ooh, don`t touch the man`s masterpiece
...unless it`s reaaaally good
Turns out this is not fixable like I had thought. And the original fix for the white lines does not apply to these black lines or even the "go gurney" paint on T6. I fought with this last night and pretty much came to the conclusion it is an AC issue. It seems the AO or "static" shadow on cars does not work right with any object that is set to transparency = true. The white lines are no issue as they do not need to be set as transparent (I had them set transparent in older builds by mistake) but these black lines and go gurney graphics do. I tweaked the black lines some to make it less noticeable but the go gurney sticks out pretty bad.View attachment 149792
Spotted the static shadows issue again here on the back straight. Hopefully the solution is the same of the one on page 3.
Yeah that gpl track is pretty horrid just about everywhere. There is another version by Ginetto that was scratch built and is pretty good overall.
Just watched this video, it is amazing how much different tha layout is, looks like in GPL elevations were overdone a lot. But nice to watch anyway. Was there such marking at T7 entry in reality ? Seems like it would be helping a lot, it is very hard corner to arrive at, I either brake to early, or go into sand
Offtopic: I like how there are a lot of nice videos from GPL with some heart in it, unlike today there are almost only simple gameplay recording, or if edited - mostly completely uninteresting videos.
Something like 15 more hp, more wideness and rubber. Still close enough!Sadly we won`t have the evil little IROCs, but the 3.0 will do nicely.