I think you can put anything where this x is in pakchunk0-WindowsNoEditor_x_P.pak as long as there is something between editor and p it works I believeI have gone through all the motions, but the edited textures don t show in game
How do you incorporate the new pak file in such a way that the new textures in the pak file are selected instead of the textures in the default pak file?
What name does the new pak file have to get?
pakchunk0-WindowsNoEditor_1_P.pak <--- I was thinking of a next number in sequence.
*edit*
Bingo, that worked - new texture is now in-game
I just took one SP2 livery and imported as the other race SP2 name (bike 212 to 218) - not much to look at for now.
Ah ok, Ride 3 must work slightly different. I know model_test and Dainese_Boots work for ride 3 alsoI tried my project name at first, but only when I put in a number higher than the previous pak number did it show up - for me at least.
I’d assume it would work fine, they’ll probably have the same bones so they should work without issueAny luck with swapping meshes? Like say swingarms?
I second that, as long as they have the same name bones and same length/size 3d model it should work fine.I’d assume it would work fine, they’ll probably have the same bones so they should work without issue
https://www.racedepartment.com/downloads/motogp-18-modding-tools.21477/As far as I can understand I need to know the repak command to repak the cooked file(s) . Anyone know this ?
Yes that is the command line, forget the bit about the file extension and do this instead: go to where the ride3 folder you are trying to pak is and paste the python script there, then hold down CTRL+Shift and right click->Select "Open command window here" and just paste in the command lineI understand everything up until this part - " and change the file extension to bat) then place the bat file and the python script in the same folder as the files you are trying to repack and run the bat "
What file extension ?
And so the command line would be - u4pak.py pack pakchunk0-WindowsNoEditor_X.pak ride3
??
I think I might make a thread and a video explaining the process in detail to make it easier for people new to unreal engineI am getting some coaching from Dogface atm hehe , so close to making this work
That would be amazing . Its the only difficult part IMoI think I might make a thread and a video explaining the process in detail to make it easier for people new to unreal engine
I didn't actually realise you could turn texture streaming off, I may have to look into thatThat would be amazing . Its the only difficult part IMo
Dogface was mentioning in unreal editor to turn off texture streaming . when I get time to work on this again I will be trying this out.
I didn't actually realise you could turn texture streaming off, I may have to look into that