PCars2, Forza 7, horizon4, all have demo, so some do, maybe Ride 3 will also.That is always the problem these day with new games , never or almost never they give us a demo to try it before we buy it , they are way to scared to show how there game really is .
You can't edit things like that with this engine I'm afraidHi, someone know how to mod ride 3, i watched a few videos on motogp18(ue4) modding, but stil not understand nothing.. i want to edit cameras fov/position and especially to add leaning in cockpit cam.
for ride2 or motogp17 was easy, u have a mix.extractor, and a file editor, simple.
but here i don't know nothing (exactly like jon snow)
I assume it's the same as motogp 18 but I don't have the game to try itthis one
and this one
I've asked how to mod, but the indonesian boy doesn't answer my questions
someone can try to mod,maybe with motogp unreal engine editor??
You can't edit things like that with this engine I'm afraid
Yeah all of the data is encrypted when the files are cooked, the only way to edit files is to recreate them. Took me about 4 months to figure out how to change names on motogp. It would be great if they released modding support.so we cant access those uasset files with all the data we need to edit? damn that ruins the whole engine swap tbh.... wish someone from milestone would comment on that since mods for the earlier games made them far better.. it looks like the cameras and such were done with blueprints so i bet you can probably reverse engineer them somehow (ive read bits of info on this in the past.. not enough to try anything myself)
wouldnt be hard for them to do an official mod SDK with steam workshop support
Nothing is documented, it's all guess work, the only things we've managed are textures and models. I think I'm the only person to do names and all these work because they're standardized, pretty much everything else are scripts (Blueprint or otherwise) made by milestone.is there anywhere the process of recreating them has been documented? looks like each bike has a few camera assets per bike (zzz) but i still want some first person camera mods.. the camera mods for motogp17 spoiled me
Probably, I’ll buy the game in the next few days and try itDoes anyone here think it possible to put the motogp 18 Tracks in Ride 3 ?
Yes, unfortunately. Can't seem to export them either.Is umodel crashing when opening a skeletal mesh for anyone else?
I found the solution, set the game override to ue4 4.19Yes, unfortunately. Can't seem to export them either.
Yeah it works the same as GP18 so it’s very modableAny luck repaking textures and meshes?
Ok, so the UE platform wont read unpacked files int he szme file structure, they need to be repacked into the giant Pak0, 0-1, 1 & 1-1 files?Yeah it works the same as GP18 so it’s very modable
The textures are TGA, the models are psk when exported but need to be fbx when importedOk, so the UE platform wont read unpacked files int he szme file structure, they need to be repacked into the giant Pak0, 0-1, 1 & 1-1 files?
Are the TGA textures traditional DDS files?
I unpaked them and have been going through the bikes - looks like they ahve not included the unreleased bikes as yet - I can see where they may slot in to the list though.
I guess I need to read up on how to do these new engines