DiRT Rally 2.0 RDTV: DiRT 2.0 Gameplay - Argentina - 22nd Feb 19:00 UTC

Paul Jeffrey

Premium
DiRT 2.0 Rally Argentina Gameplay.jpg

We've had some time in DiRT Rally 2.0 recently, and on Friday evening we will be showing some unedited gameplay from the challenging Argentinian stages..

The car? Has to be the Ford Escort Cosworth. The rally? Argentina. The stages? Difficult... !

Make a date in the diary for 19:00 UTC on Friday 22nd February as we hit five stages of rally action from the Argentinian rally within DiRT 2.0 - the much anticipated new rally game from gaming giant Codemasters.

The video on Friday will simply be unedited gameplay, but if you want to check out our review of the upcoming title, and of course enjoy some 'Talk n Drive' fun (that should be a challenge), then stay tuned to RDTV on Twitch in the coming days and laugh at my woefully inadequate rallying skills, helped no end by a lack of handbrake.. because rally cars don't want to go sideways do they...

DiRT Rally 2.0 will release February 26th 2019.

If you want to discussion the game with our passionate community, and read about the latest news, check out the RaceDepartment DiRT Rally 2.0 Sub Forum for a great place to pick up mods, catch the latest news and chat about the game with our community. Give it a go, just keep it DiRTy!

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But regardless, Dirt Rally didnt have the best FFB to begin with. There are loads of different addon/mods to download and change to suit your desired style. So this doesnt worry me to much. There will be many awesome additions to the game through the community just like DR had. RFPE, Livery, Camera, and so on.
 
That would be logic, if we also had the same option for G27 in the xml. However, I didn't see that.
Hmmm, maybe we should try our best to bring this to the attention of CM to rectify the problem. I am still loading the game from steam, so I havent personally seen anything yet. But this really shouldn't be hard for CM to fix. Also, I heard Thrustmaster just had an update for DR2.0, maybe check Logitech for an update. Its still before the full launch date too. All hope isnt lost!
 
There is a lot more to DiRT Rally 2.0 than the few negative comments here make it seem. It's shame for those who aren't enjoying the FFB as it is but don't let this fool you in to thinking the game isn't fully playable and enjoyable.

Having seen some friends tonight I've now tried the game with the TX 458 wheel, Logi G920 and latest Fanatec hub with PC/Xbox One wheel. The only thing that varies is the level of vibration through the wheel on different surfaces. The cars feel the same on all 3 wheel and the wheels react to surface ruts, jumps and changes in camber in the same way. Our stage times were consistent on each wheel, the nut holding the wheel remains much more the deciding factor.

Bottom line the FFB is absolutely playable and both fast and enjoyable times are possible as it is. I hope the Codies add in more of the vibration some people want but also give us a way to tone that down if it's overdone.

Just a few of the superb elements of this game include:

+ Weight transfer in corners, truly superb, use a gravel setup on an Impreza for a tarmac stage and the car feels like a jelly mould in motion. Related to this:
+ Huge differences made by adjusting the car setup to suit the surface
+ Wheel weight on transition from gravel to tarmac and vice versa
+ Damage modelling and cost to repair system in the career - great risk vs reward mechanic at play
+ Ability to drive the cars flat out without any assists required
+ The way the stages change dynamically the later the player ends up running in the order. I was running 112th overall in an event and the gravel track was a real mess by that point.
+ Dynamic events - personally I can't get enough of seeing those occasional events such as cars broken down by the side of the road, engine smoking.
+ True difference between the way the cars drive and behave depending on the surface they are on.
+The game looks incredible in 4k.

Now RaceNet is up and stable we've really got to look at how good this game is. It was delivered on time, it works and it is a thrilling and challenging rallying experience.
 
The only thing that varies is the level of vibration through the wheel on different surfaces.

Virtually non-existent on all then? I should get my action-cam working again, and record something live. I feel absolutely zero from ruts, bumps etc. I am not talking about vibration, there is just zero clue about anything on the surface of the stage.

I mean, when the car steps out and goes sideways, the wheel reacts like it should, so I have no issues saving a sideways moment. When I run over cattle guards, there is a reaction, I feel the clunkyness in my wheel. But I have absolutely no idea if I am in a rut, passing over a rut, sliding on loose gravel, or anything. I am driving on visuals and a knowledge of how the cars will react.

I notice the difference in the car from being 1st or 150th on the road, I have some seemingly random spins when I start late, due to ruts and my lack of ability to drive smart. However, it feels so random when I don't feel a thing in the car. I can see the car vibrating like dropped jelly though. It doesn't compute, wheel and car.

And it's not about vibrations, it's about actual feedback, I could run over a stone, makes no difference.

EDIT: I also did a tarmac stage with the Porsche. I understood that I locked my tyres from the cars behaviour. No chance that I understood that from the wheel though.
 
It's basically Dirt 4.3
or
Dirt Rally 1.2

The good
Fantastic sounds and graphics ( vegetation animation looks great ) Actually quite inconsistent graphics, some looks great while other just looks cartoonish
Replays looks great especially road side cams
Presentation and menus
Punctures that forces you to take care of the cars ( if only overall damage was as unforgiving )

The bad
Arcade physics ( Barrel rolls included) very floaty and hard to place the cars even on tarmac
Same lousy FFB with zero road noise/feel ( Mainly weight transfer and collision )
Pretty boring stage design and ONLY 6 countries
Hardcore damage is NOT hardcore at all ( really hard to damage the cars :roflmao:)
Car selection lacks modern WRC cars

All in all a HUGE disappointment :(
 
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It's basically Dirt 4.3
or
Dirt Rally 1.2

The good
Fantastic sounds and graphics ( vegetation animation looks great )
Replays looks great especially road side cams
Presentation and menus

The bad
Arcade physics ( Barrel rolls included)
Same lousy FFB with zero road noise/feel ( Mainly weight transfer and collision )
Pretty boring stage design ( compared to WRC 7 )
Hardcore damage is NOT hardcore at all ( really hard to damage the cars :roflmao:)
Car selection lacks modern WRC cars

If you truly believe WRC7 has better physics and calling DR2 on gravel arcade physics you are absolutely clueless how a real car with proper tires feels on a loose surface.
 
Haha, I don't drink. Must be that I am exhausted by standing in the road slowing drivers down after Rovanperä, two JWRC, two historic Kadetts and a Fabia R5 went off. And then the Fabia went off the next day as well!

What I mean is, that my controller setup is with both paddles and stick as shift up and shift down. However, when I drive with sequential in the game, only the paddles work. Not my stick.

Did you configure both devices in the options menu? I have a T500RS plus a Fanatec Clubsport shifter connected with USB. Both paddles and the stick works at the same time.
 
I feel absolutely zero from ruts, bumps etc. I am not talking about vibration, there is just zero clue about anything on the surface of the stage.

I mean, when the car steps out and goes sideways, the wheel reacts like it should, so I have no issues saving a sideways moment. When I run over cattle guards, there is a reaction, I feel the clunkyness in my wheel. But I have absolutely no idea if I am in a rut, passing over a rut, sliding on loose gravel, or anything. I am driving on visuals and a knowledge of how the cars will react.
.

This is where our experience through the wheel differs, I'm not saying you are wrong or disagreeing with your experience - that's what you feel. For me, the surface changes will quite literally pull the wheel left and right as the car hits ruts. Surface changes from wet gravel to wet tarmac make the wheel weight change significantly - it's obvious the surface has changed). Hitting a big enough stone will lift the suspension and move the car, again this is transmitted through the wheel. If I increase the settings to 150 as some have done the wheel will pull itself out of my hands on slight cambers and unless in a spin or accident I have never seen a real car wheel do that. I can feel the soft gravel under the tyres pushing on into understeer in Argentina and the car struggling for grip on the exit of corners. Get one or 2 wheels on the grass and the effect is obvious.

Personally I haven't experienced any random spins in 2.0. By contrast I have experienced many random spins low speed spins in the ACC Huracan when the front inside wheel hits a kerb which triggers vibration in the wheel. The degradation and broken up gravel stages increase the pull at the wheel significantly. The AWD cars are easy enough to control but the older RWD cars require much more care.

For me the wheel is fully functional and allows me to play the game and steer the car exactly as I would expect, in fact it's intuitive. If you really think the ffb isn't doing much give the control pad a go, then there really is no reaction to surface changes - but you do get some strange vibrations!

As for ABS feel in the wheel that is a whole different conversation (if your wheel does not go light as the brakes lock up, again we have different experience of what the wheel is doing, or perceptions of what that means), ABS/wheel lock up judder in the wheel rim a good effect for plastic wheels to have but it isn't remotely realistic - a debate for another time perhaps though eh.

My personal view on it is that most of the sensations people are suggesting are 'missing' would usually be felt through the chassis and the seat in a real car.

i'm enjoying the game and also done with explanations. It seems the Codies are reacting so hopefully your wheel will be giving you vibration related stress injuries soon ;).

Have a fun weekend all this is a great rallying game.:)
 
If you truly believe WRC7 has better physics and calling DR2 on gravel arcade physics you are absolutely clueless how a real car with proper tires feels on a loose surface.

I never said that !

But in fact WRC 7 have both better physics AND FFB ! ( Certainly not Kunos level but ok ish )

In WRC 7 all surfaces feel different and you feel the road at all times ( unless you're in the air after a jump )

Even on tarmac DR 2 just floats around and it's even worse on loose surface

I'd say YOU are the one who's clueless and in a big way ! ( It's pretty obvious from your previous posts that you are a true Dirt fan boy so we have to take all your comments with a grain of salt :D )

And yes I have experienced driving a Subaru Impreza on gravel roads !

Questions on that :rolleyes:
 
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Did you configure both devices in the options menu? I have a T500RS plus a Fanatec Clubsport shifter connected with USB. Both paddles and the stick works at the same time.

I've found the issue. It's 99.4% my fault (enter Norwegian joke, eh? ;) )
The sequential stick shifter is mapped on 1st and 2nd gear, not 3rd and 4th that would be logical to do. However, when I try to re-map them, I haven't been able to map both paddles and stick sequential at the same time.
 
This is where our experience through the wheel differs, I'm not saying you are wrong or disagreeing with your experience - that's what you feel. For me, the surface changes will quite literally pull the wheel left and right as the car hits ruts. Surface changes from wet gravel to wet tarmac make the wheel weight change significantly - it's obvious the surface has changed). Hitting a big enough stone will lift the suspension and move the car, again this is transmitted through the wheel. If I increase the settings to 150 as some have done the wheel will pull itself out of my hands on slight cambers and unless in a spin or accident I have never seen a real car wheel do that. I can feel the soft gravel under the tyres pushing on into understeer in Argentina and the car struggling for grip on the exit of corners. Get one or 2 wheels on the grass and the effect is obvious.

I envy you. I have 0 of what you describe there. Regardless of FFB settings. I can turn it all down in-game, outside of the game. Turn it all to max in-game, outside of game. It still feels like I am doing 90 km/h on the smoothest highway ever made.

Personally I haven't experienced any random spins in 2.0. By contrast I have experienced many random spins low speed spins in the ACC Huracan when the front inside wheel hits a kerb which triggers vibration in the wheel. The degradation and broken up gravel stages increase the pull at the wheel significantly. The AWD cars are easy enough to control but the older RWD cars require much more care.

The spins are extremely likely to not be random. However, as I have absolutely zero feedback at all, I don't feel the ruts or anything. I understand that it is the ruts that causes instability and with an absolutely smooth feeling I drive just like I would drive as first on the road. And that doesn't work, which is like it should be.

If you really think the ffb isn't doing much give the control pad a go, then there really is no reaction to surface changes - but you do get some strange vibrations!

I don't think that the FFB isn't doing much for me. I know it isn't doing much. There are a very faint, small feeling of a "knock" when I land after a big jump. The wheel pulls toward opposite lock when going sideways. There are rattling over cattle guards.
And that's it.

As for ABS feel in the wheel that is a whole different conversation (if your wheel does not go light as the brakes lock up, again we have different experience of what the wheel is doing, or perceptions of what that means), ABS/wheel lock up judder in the wheel rim a good effect for plastic wheels to have but it isn't remotely realistic - a debate for another time perhaps though eh.

It doesn't go light. Nor does it judder, the latter part is good, it would probably just be confusing as we are rallying.

It seems the Codies are reacting so hopefully your wheel will be giving you vibration related stress injuries soon ;).

I'm not looking for vibrations. I am looking for any kind of feedback from the road, from ruts, tracks, holes etc.
 
Aww a Butt hurt Codies fan boy !
Maybe you should learn to read properly cause I said "better" NOT good !

You are absolutely delusional mate. But I'm happy for you that you find WRC7 having better physics. I really am.

I have zero problem critiquing things that aren't good. There are lots of stuff that can be better, but looking at your post history you're just a PR agent for some shady modder. Better take everything you say with a grain of salt.
 
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