All of this "fuel should be shown as litres" discussion was my fault for I forgot to write that in the changelog list. It was the first thing I actually edited at my Excel sheet. Percentages are gone for good.
@rubaru - I will modify that as you suggested. The repair amount can be picked by the managers, and more repair will mean more time spent in pits.
After the setup discussions, I decided that it is best to keep the setup system as it is. It really worked reasonably imo, and changes won't make it better according to your mixed and constrasted feedback.
As fuel loads will be visible with liters, that final-minute pit call engineer might make things way too easy as far as I read from the comments. It will not be implemented.
Sister teams NERF met with mixed reactions, I will open TOPIC 6 to vote for a decision. TOPIC 7 will be about the driver skill deterioration.
The latest situation with the votings: (Reds are my votes)
TOPIC 1: TEAM ORDERS
- Ban all team orders. Even team-mates should not be told to yield. XXXXX
- Ban team orders only between different teams. Sister teams included. XXXXX
- Allow team orders only between the drivers managed by the same manager. XX
- Do not ban anykind of team orders.
TOPIC 2: SISTER TEAMS TEAM SIZE (DECIDED!)
- Allow sister teams to have only 1 car. XX
- Allow sister teams to have two cars as usual. XXXXXXXXX
TOPIC 3: SISTER TEAMS ENGINE CONTRACTS
- Sister teams can't buy any player-manufactured engines. XX
- Sister teams can buy player-manufactured engines if they are not owned by the main team. X
- Sister teams can't buy the same engine as the main team. XX
- Sister teams can buy any engine. XXXX
- Sister teams can't do tyre and engine tests. But they can buy any engine. X
TOPIC 4: RANDOM FAILURES
- Implement a new system which will be activated 1-3 times per race and cause mechanical problems at a randomly selected car regardless of its upgrades and driver skills. XXXX
- Implement the system mentioned above, but do not result in sudden retirements. Instead give a significant amount of car wear. XXXXXX
- Do not implement a random failure system. XX
TOPIC 5: DRIVER RELATIONSHIPS
- Driver testing, winning, finishing on podium and achieving certain sponsors will increase a drivers' affinity with their team. These affinity points will increase the managers' bonus points for the next season's driver bidding wars. XXXXXXX
- Don't implement a relationship system. XXXXX
TOPIC 6: SISTER TEAMS NERF
- Decrease the speed of the sister teams by default. But give reward credits to their main teams according to their finishing results in addition to their own credit rewards. XX
- Force sister teams to use Renault/Ferrari/Mercedes/Cosworth engines, but do not nerf their default speeds. (TOPIC 3 is related to this, but the ultimate solution will be this one if picked)
- Do not nerf their default speeds, but prevent sister teams to hire drivers with more than 5 trained skills. (That is to say established drivers refuse to drive for pesky junior squads)
- Don't touch to sister teams.
- Start sister teams with -10 chassis upgrade. (Notice the negative number.)
- Introduce a multi-class system and put sister teams into that one. Their speeds will be lower, but they will have their own championship.
TOPIC 7: DRIVER SKILL DETERIORATION
- At the end of each season, each driver will lose 4-5 of their skills randomly.
- Same as the first choice, but their managers pick the skills to deteriorate.
- At the end of each season, each driver will lose %5 of their skills, picked randomly. XX
- No deterioration.
Topic 2 is already decided. Others still need votes from
@Sasha Jednak and
@Andy 'Mars Bar' Graham
Topic 6-7 also require votes from everyone.