RD Formula Manager - Season 5

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- Sister teams will have much slower cars by default. A highly developed sister team car can catch up a non-developed main team car though.
not a fan of this to be honest, what's the point of sister teams then.

Topic 1: I assume people will want to get rid of orders between teams, so I say 1).
Topic 2: 2)
Topic 3: I'll add one: Sister teams can't buy the same engine as the main team even if the main team doesn't own the engine. So a sort of modified 2).
Topic 4: maybe sometimes 1) sometimes 2).
Topic 5: 2). Only going to increase the power of the top teams.
 
@Azabadaza - You started the season with a shocking pole-position, but the rest of the year hasn't göne so well. But now, you will have BMW from the beginning as your partner. Are you hopeful?
Yes, I am hopeful of moving up the field next season. This season was littered with failures and out of fuel incidents. A few times the drivers were in good position but a small mistake led to failure.
Coming into next season with a bit more engine and chassis development, we should be in a good position to have some decent finishes if things fall our way.

Topic 1: 1. I personally don't mind team orders if used right, but by the end of the season they caused the field to be very chaotic
Topic 2: 2. Sister teams are still teams, so I feel it'd be unfair if they weren't racing with 2 cars
Topic 3: 2. If they are not owned by the main team, and if the team are not running the same engine. That way both teams can't over-upgrade the same engine
Topic 4: 2. Random problems will make it interesting but won't necessarily cause DNF's
Topic 5: 2. As Milos said, this will increase the power of the top teams. Even though they put all the work into their drivers, it should still be an even playing field
 
TOPIC 1: TEAM ORDERS
  1. Ban all team orders. Even team-mates should not be told to yield.
  2. Ban team orders only between different teams. Sister teams included.
  3. Do not ban anykind of team orders.
TOPIC 2: SISTER TEAMS TEAM SIZE
  1. Allow sister teams to have only 1 car.
  2. Allow sister teams to have two cars as usual.
TOPIC 3: SISTER TEAMS ENGINE CONTRACTS
  1. Sister teams can't buy any player-manufactured engines.
  2. Sister teams can buy player-manufactured engines if they are not owned by the main team.
  3. Sister teams can buy any engine.
TOPIC 4: RANDOM FAILURES
  1. Implement a new system which will be activated 1-3 times per race and cause mechanical problems at a randomly selected car regardless of its upgrades and driver skills.
  2. Implement the system mentioned above, but do not result in sudden retirements. Instead give a significant amount of car wear.
  3. Do not implement a random failure system.
TOPIC 5: DRIVER RELATIONSHIPS
  1. Driver testing, winning, finishing on podium and achieving certain sponsors will increase a drivers' affinity with their team. These affinity points will increase the managers' bonus points for the next season's driver bidding wars.
  2. Don't implement a relationship system.
My vote counts as 2 and I vote for the 1st option at each topic.

I will start tagging non-replied managers in 1-2 days.
One thing that does need patching is fast driving. Quite a few times, I've had to pit near the end and tried to respond by driving with Focus/Give All and High revs, but there seems to be no change in pace. There's no fun or variety if the only option is to pit as little as possible and crawl around at snails pace. Faster paces need to be a lot faster on track than they actually are, so teams can go for an aggressive extra stop strategy.

Basically, Give All and Push need to be a lot faster with less damage, while Safe Low needs to be even slower.

Get rid of buys for next season, it just means that the top guys are miles ahead before the next season starts so there is no chance of anyone else catching up.

Restrict Illegal Aids reports to 1 per team per race.

Change fuel percent to actual litres.

Topic 1:
Option 2, team mates can still be told to move aside or not fight, but none of this "No Blackcat" crap.

Topic 2:
Option 2, nothing wrong with sister teams at all

Topic 3:
Option 3, I don't see Sister teams needing further punishment, slower cars by default is enough.

Topic 4:
Option 1, I thought this was already in the game, it was suggested a few seasons ago. Without drivers randomly dropping out, trying to drive fast is not worth it, and instead we have everyone at the same paces stringing out with the car performance.

Topic 5:
Option 1, ain't nobody stealing Nick from me
 
Huh, at first glance it seems that many points are just to stop me dominating with 2 teams :/

Will have a closer look into it later today after work.
 
I'm in favour of all certain changes for next season :thumbsup:

I've never been fan of sister teams so I'm very happy to see them bogged down. They are after all there only to make up the numbers.

- Starting with the next season, drivers will have their abilities lost randomly at the end of each season. They will lose around 4-5 levels from random skills.
I'd make this a certain percentage of the skills so that top drivers would lose 4-5 levels whereas drivers with fewer skills would lose so much.

TOPIC 1: TEAM ORDERS
  1. Ban all team orders. Even team-mates should not be told to yield.
  2. Ban team orders only between different teams. Sister teams included.
  3. Do not ban anykind of team orders.
TOPIC 2: SISTER TEAMS TEAM SIZE
  1. Allow sister teams to have only 1 car.
  2. Allow sister teams to have two cars as usual.
TOPIC 3: SISTER TEAMS ENGINE CONTRACTS
  1. Sister teams can't buy any player-manufactured engines.
  2. Sister teams can buy player-manufactured engines if they are not owned by the main team.
  3. Sister teams can buy any engine.
TOPIC 4: RANDOM FAILURES
  1. Implement a new system which will be activated 1-3 times per race and cause mechanical problems at a randomly selected car regardless of its upgrades and driver skills.
  2. Implement the system mentioned above, but do not result in sudden retirements. Instead give a significant amount of car wear.
  3. Do not implement a random failure system.
TOPIC 5: DRIVER RELATIONSHIPS
  1. Driver testing, winning, finishing on podium and achieving certain sponsors will increase a drivers' affinity with their team. These affinity points will increase the managers' bonus points for the next season's driver bidding wars.
  2. Don't implement a relationship system.
Topic 1: I suggest a new option. Ban team orders with different teams but allow them for sister teams. Option 2 if my suggestion is not possible.

Topic 2: Option 2.

Topic 3: I'd like to suggest a new option for this one too. Sister teams can buy any engine but can't buy any upgrades to tyres or engines. Option 1 if my suggestion is not possible.

Topic 4: Option 2, if it can result in retirements. E.g. if a driver has 30% left on car wear, he would retire if the random failure is higher than 30%.
I'd also like the driver abilities to have at least some effect on this so a driver with better concentration and/or technical skill would have slightly lower chance of failure.

Topic 5: Option 2. I like to see drivers swap teams from time to time.

Huh, at first glance it seems that many points are just to stop me dominating with 2 teams :/
I'm sure the main point of these changes is to make the game more accessible for new managers and unfortunately it means that top teams will suffer a little. The gaps are too big right now, in my opinion a midfield team should have a chance to fight for wins from time to time with the help of optimized setup and favourite circuits etc.
 
Good ideas all around Omer, I rate them. :thumbsup:

Topic 1:
2. Ban team orders only between different teams. Sister teams included.

Topic 2:
2. Allow sister teams to have two cars as usual.

Topic 3:
3. Sister teams can buy any engine.

Topic 4:
1. Implement a new system which will be activated 1-3 times per race and cause mechanical problems at a randomly selected car regardless of its upgrades and driver skills.

(I actually rate this a lot, it will surely randomize the results a bit instead of having one or two teams dominating all the time. This'll give the lower teams a chance of good results.)

Topic 5:
1. Driver testing, winning, finishing on podium and achieving certain sponsors will increase a drivers' affinity with their team. These affinity points will increase the managers' bonus points for the next season's driver bidding wars.
 
This'll give the lower teams a chance of good results.
Not really imo. What I'm worried about is this doing the opposite and screwing up one top team in a battle of two top teams. Then the not-screwed team would dominate the entire season. I've had this happen in GPTCC S4.
 
  • Deleted member 161052

Topic 1: I would say #1 as I don't give any "harsh" team orders to my team.
Topic 2: #2
Topic 3: My sister team didn't have the same engine as my primary team so I say #2.
Topic 4: #3. Our reliability record has been good so far in the second half of Season 5, so I won't agree with the Random Failures thingy.
Topic 5: #2

EDIT: Changed my mind about Topic 4.
 
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Tyre supplier values will be hidden as usual. But the engine values will be shown with clear numbers.
I feel this makes it a bit less exciting, since the gambling aspect gets lost. For example, right now I'm not that sure which engine actually is the best. Sure I dominated with Aston, but I also had best drivers and best chassis. I don't think Blackcat and Audrey are that far off.

Engine contracts will be signed and paid on race-count, beforehand. Non-player manufacturers will offer discounts to longer contracts. Player-controlled engines can be signed with minimum 100 credits per race. Manufacturers will not be able to break contracts after the money is paid. As usual, player manufactured engines can't supply more than 3 teams.
As long as it stops the player engines being best & cheapest (logic?), it's fine. Already told you in pm that I think these teams had an advantage in the 2nd half, since other players had to pay more for worse engines.

Starting with the next season, drivers will have their abilities lost randomly at the end of each season. They will lose around 4-5 levels from random skills.
Against it, 100%. With 2 drivers that's 3200-4000cr lost each season. Didn't invest >40.000cr in my drivers' skills for that.

Track setup numbers will be hidden. Instead, there will be track descriptions such as "this track is very downforce related" or "top speed is highly effective on this track" etc etc...
Is that due to me telling you that I calculated the setup values?

A new driver ability which will allow less fuel consumption for a lap. Credit to Rubaru for the idea.
Don't we already have the fuel upgrade for that? Unnecessary imo.

Sister teams will have much slower cars by default. A highly developed sister team car can catch up a non-developed main team car though.
There's no more point in having a sister team if you do this. Leave as is, or scrap them altogether. Refund then though.

Pitstop lengths will slightly longer.
Will you also increase the max value for the driver pitstop skill?



Topic 1: #2
Topic 2: #2
Topic 3: #3
Topic 4: #3
Topic 5: #1

Re. topic 4, seriously?!? The team which is affected by it will be completely screwed. No income for finishing position, less or no sponsor income.


I'm sure the main point of these changes is to make the game more accessible for new managers and unfortunately it means that top teams will suffer a little. The gaps are too big right now, in my opinion a midfield team should have a chance to fight for wins from time to time with the help of optimized setup and favourite circuits etc.
Honestly speaking, you guys simply screwed up on way too many occasions. I'm about 90% sure that Apex would've taken at least one win if Milos didn't miscalculate fuel for R6&7. Or you, 3 races with 0 points, then stopped engine development. Sasha often missed updates. Aidan could've been in podium position if he wasn't doing things a bit half-assed. Aaron might have had a shot at winning round 1 if he had more exprience at that point, I think at that time Ferrari was still superior.
As for setups, I didn't notice anyone using an optimized one until Milos R6. Jawz had a quite decent one for R9 and got 4th. Was just unlucky that at that point I also started making use of it, after seeing what effect it had for Apex in R6. Apart from that they seemed to be rather conservative most of the time.
 
My setup was averaged for the first few rounds. I misread the rules and thought I could change it fully.

Maybe, hide the values and let us change the setup for every round instead. Having one setup for the whole season was boring.

Regarding Tobi'a comment about point 4, did Hamilton get points for his engine blow out in Malaysia? Did Toyota get credited for winning Le Mans? No. Failures and crashes are part of racing, and you have to live with it. If there is zero chance of the lead car retiring, what point is there for the rest o fus to race?
 
[
@Aidan Keranen - Many intra-team collisions and plenty of different incidents have occurred for you. Will we see 2KF1 in the podium battle next season?
Yeah I should imagine so, we'll see what happens but we're confident seeing that most of this season was either playing safe or having pit wall mistakes.

Topic 1: I agree with @TTupsi proposal
Topic 2: 2 cars, not even a question
Topic 3: abstain from voting, it's interesting no matter what happens.
Topic 4: I think that if it goes ahead, it should be Option 2, but the question would be can a car get more than one random failure per race? It's a question of realism vs fairness.
Topic 5: Option 1 seems interesting, I think that most people have drivers that they want above all else (their own #1 drivers), and I think anyway to keep them at teams is going to be good for the game. Lets face it, the bidding system has inbuilt measures to allow for teams to break up OP driver pairings.

Overall I agree with the changes for next season, keeps the season interesting as we move forward.

But can I ask about two things? One, are we going to see Formula Renault at some stage again (super keen on this), if not, perhaps some little unofficial championship within a championship for sister teams seeing that they're going to be nerfed?
 
Regarding Tobi'a comment about point 4, did Hamilton get points for his engine blow out in Malaysia? Did Toyota get credited for winning Le Mans? No. Failures and crashes are part of racing, and you have to live with it. If there is zero chance of the lead car retiring, what point is there for the rest o fus to race?
I'm gonna quote that each time you rage after retiring in F1 career then :p
 
Is that due to me telling you that I calculated the setup values?

Please don't take it personally. I just wanted to make it less obvious, it can always be voted in the next set of proposals. There are others also calculate the setups.

I feel this makes it a bit less exciting, since the gambling aspect gets lost. For example, right now I'm not that sure which engine actually is the best. Sure I dominated with Aston, but I also had best drivers and best chassis. I don't think Blackcat and Audrey are that far off.

I see your point. But as the base values are extremely different, upgrade levels make the engine performances very confusing. It will be voted as well. Actually I will probably agree with you on this topic at the votings. The old system will definitely be changed, but direct values might still be kept hidden as well.

Re. topic 4, seriously?!? The team which is affected by it will be completely screwed. No income for finishing position, less or no sponsor income

It is one of the changes to make the game less predictable. When a team wins the first races consecutively, they become extremely strong in the lead. I think a good middle-ground is the random failures only result in car wear increase. Games should have luck in order to make it fun/tense for everyone. Also there will be around %5-7 chances for a driver to be hit by a random failure for each race. There might be a system which prevents a driver to have a misfortune failure more than once each 3 races, or something like that.

There's no more point in having a sister team if you do this. Leave as is, or scrap them altogether. Refund then though.

Other than Rapidos, sister-team owners already got more than they invested to their sister teams. And there is still the fun of being first among the sister teams. I believe they are still entertaining and provide flavour to the series while also not preventing main teams to fight for the podium.

Will you also increase the max value for the driver pitstop skill?

No, the advantage of having pitstop skill remains the same.
 
TOPIC 1: TEAM ORDERS
2.

TOPIC 2: SISTER TEAMS TEAM SIZE
Don't care either way.

TOPIC 3: SISTER TEAMS ENGINE CONTRACTS
Same as 2

TOPIC 4: RANDOM FAILURES
1.

TOPIC 5: DRIVER RELATIONSHIPS
1.
 
Can I just give my opinion? I really don't want to cause trouble or sound offensive, but I feel like I just need to comment on some of the things you said. :)

Against it, 100%. With 2 drivers that's 3200-4000cr lost each season. Didn't invest >40.000cr in my drivers' skills for that.
But why? This doesn't apply just to your drivers, but to all drivers. If you keep investing into your drivers you'll just hit the cap and everyone will hit the cap and 1) the driver gap you have now will be lost, and 2) there will only be a set of good drivers who will be actual lightyears faster than the rest, so the teams stuck with weak drivers will have their season ruined before it started. (as you say, >40000cr is difficult to invest into a driver, especially when you aren't getting 1-2s all the time like BRT did).
If anything I think this change favours you more than me, and it definetly favours the non-top teams which is better for the game overall.
Is that due to me telling you that I calculated the setup values?
Of course it's not because you did them.. No offense but that's very childish of you to think that. I calculated setups too and Omer knows about it, it's suprisingly easy and there's nothing special about it.
Don't we already have the fuel upgrade for that? Unnecessary imo.
What?! High amounts of fuel burned per lap was the cause of many DNFs, and not only for me, but even for Aidan, and even for Alonso in Monaco! It will only mean the retirement list won't be full of "Out of fuel" retirements, which is really good for the game.
There's no more point in having a sister team if you do this. Leave as is, or scrap them altogether. Refund then though.
This. I already said it earlier but doing this would just ruin any reasons to have a sister team. Well, unless drivers from the sister team can be directly transferred to the main team, but that might be a bit too OP.
Re. topic 4, seriously?!? The team which is affected by it will be completely screwed. No income for finishing position, less or no sponsor income.
Not completely in case of #2, which is why I went with #2 to avoid a repeat of GPTCC S4.

Honestly speaking, you guys simply screwed up on way too many occasions. I'm about 90% sure that Apex would've taken at least one win if Milos didn't miscalculate fuel for R6&7. Or you, 3 races with 0 points, then stopped engine development. Sasha often missed updates. Aidan could've been in podium position if he wasn't doing things a bit half-assed. Aaron might have had a shot at winning round 1 if he had more exprience at that point, I think at that time Ferrari was still superior.
I couldn't agree more!
But.
You mentioned many excuses here as to why others were uncompetitive. And this wasn't just one person, you mentioned 5 names here, taking care of 7 teams. There were 10 managers when we started (I don't know if @rubaru was there from the start?), which means 50% of managers just blew it. 50% is a high number, and it's not to say this is a bunch of noobs because it isn't: Sasha and Tapio both won championships, and I was a strong championship contender in season 3. With such a strong field of managers making mistakes, surely, surely there is something wrong with the game instead?
No? Well what about the other 50% then? Except for you, the rest were simply incompetitive too. Think about it: this many managers being so incompetitive can't be a coincidence. I spent too much time every day for the Canada race checking my options, checking my fuelloads and paces, trying not to **** up the strategy again, and many people (me included) simply don't have the time to do this every day even in exam periods. Therefore I look forward to any changes making the game simplier :)
 
But can I ask about two things? One, are we going to see Formula Renault at some stage again (super keen on this), if not, perhaps some little unofficial championship within a championship for sister teams seeing that they're going to be nerfed?

Maybe the races can be multi-classed. Running a seperate series scares me a lot, but having multi-class racing would also make sister teams more meaningful.

Sister teams would not have budgets, and their finishing results award the main teams? Many options.
 
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