RD Formula FG Championship Season 4

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So just while we're here, an idea that will come into force next season in one way or another is a form of season carryover.
While I'm not one to tilt the scales such that it'll become the same people winning every season, I think this option is a fair one for everyone.
Namely, variation values will be scaling with championship position at season start.

So an example (using values that probably won't be used)
With variation movement, we're looking at giving 200 to new drivers, 250-300 scaling for drivers returning.
So the champion would have 300 variation, second probably 290, third/fourth/fifth maybe 280, sixth to tenth at 270, all other main game drivers at season end would be 260, all drivers that were testers or had a seat at some stage through the season would be 250 (maybe managers too) and then new drivers are at 200. (like I said, example values, unlikely to be used)

Why do this? High variation doesn't guarantee all the extra performance, but increases the chances of a large boost. A rookie, even with 200 variation could still absolutely dominate the season, the champion could still be smashed through the opening few rounds. It's all still a chance. But now a returning driver does have a value added to them. New drivers start equal on cash balance, but now will be a bit behind in terms of variation, thus wouldn't be expected to perform instantly. It provides an incentive for someone new to join and take a testing role thus they can learn and then have the 'base' variation for a returning driver.

I'll work through some values, as we want to keep it reasonably fair, we can't just run rookies out of the series, but lets create some value for drivers that continue to take part season after season.
 
no more #ancevskispecial buys
booo

I must say, I'm not a fan of the new regs on variation. While it might seem nice to have a bit of continucity from previous seasons when it comes to realism, the lower placed guys will have a harder time beating the higher placed guys, which would drop their motivation massively when there is no way up (sure, it's not a massive potential boost, but still), and I say this as I experienced it myself.
 
It's not guaranteed, but what it will do is provide the talking points like "oh the defending champ is in a poor car but wow they're driving it so well". Like Alonso, that bastard somehow still does well in absolute pieces of crap, it would be the same here.
And while I'm playing my own game of risk when it comes to new players, we're at risk of alienating some current players that might find themselves left out of teams if their budget isn't at $1000.
I doubt I'll use 200,250-300. I'd be thinking more like 250,275-300. 50 variation between the champ and a new driver. Not every rookie is Lewis Hamilton (or Nathan Cornes :cautious:), some are more of a Romain Grosjean. Give them time and they'll warm into the series and in turn become contenders.
 
  • Deleted member 161052

Forgot to post, but Black Box puts their car to the track
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(Credit to @kedy89 for the in-game screenshots)
 
Provisional buys, which will be finalized once Neron passed on the contract to Aidan and I will update after Neron's team buys.

Upgrades:

Budget: $1000
Income: $150 (Contract money)
+60 Race Skill ($600)
+10 Quali Skill ($100)
+50 Quali Variance ($400)

Total of Expenses: $1100
Remaining Budget: $50

Personal values after buys:
Quali BHP: 784
Race BHP: 782
CoF: 4115
Quali Skill: 16010
Race Skill: 16060
Quali Variation: 300
Race Variation: 250

Sponsor:
D2
 
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