RaceRoom Secures Porsche Licence.. Nine New Models Coming

Paul Jeffrey

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R3E Porsche 3.jpg

Sector3 Studios have revealed a new licencing agreement with the historic Porsche brand, meaning R3E will soon be receiving plenty of content from the German manufacturer.

Securing a deal to represent the Stuttgart marque in their RaceRoom Racing Experience title, the agreement has been some time in the making behind the scenes, and will bear the first fruits of the labour during 2017 with three new cars planned to be deployed to the sim this year, and at least another six coming during 2018.

As can be seen from the new announcement trailer below, it appears as if Sector3 have already been hard at work behind the scenes working on the new Porsche 911 GT3 Cup (991 II), with the trailer indicating that the car looks close to a release ready state of development.

You can check out the trailer below:

Speaking of the announcement, Sector3 confirm they have committed to a "long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience". When we spoke with the studio earlier this year it was clear from our conversations that this agreement is not just about releasing new content, but could stretch into further areas such as competitions and driver experiences in the future.

Undoubtedly great news for fans of the sim, we will eagerly await more information on which cars are going to be included, and if the deal now means an update is scheduled for the already in game ADAC GT Masters packs, which to this point have been making use of the RUF placeholder cars to fill out the racing grid.

Now that Sector3 and RaceRoom have announced the new licencing agreement it means that Porsche are or will be represented in almost all the major racing simulations. The once incredibly difficult to acquire cars are now expected to appear in no less that five games, ranging from console giants Gran Turismo and Forza, to Project CARS and Assetto Corsa, well and truly returning these incredible vehicles to the forefront of the sim racing genre.

Indeed Sector3 and the former SimBin development team have been courting Porsche for some time, with Sector3's J-F Chardon explaining that the ambition to see the marque in their games is something long desired by the development team. When asked what it means to secure the licence for RaceRoom Racing Experience, Chardon was understandably pleased with the agreement:

"It means a lot because it's been a very long chase on our side. Back in the days we had already been talking with the former license holders, several agreements were brought on the table but never materialized. It just wasn't as good as working directly with Porsche. Being able to finally go through with Porsche on our intentions is a great feeling".

Indeed now the relationship has been set in stone so to speak, Sector3 have been incredibly impressed as to the level of access afforded the team when putting together the virtual renditions of the selected race machines.

Working closely with both Porsche and some professional race teams, Chardon added:

"Our artists had what they called the "most complete reference package ever" to work with, and we have also a lot of data about the car that we can use for developing the handling".

What's more, Sector3 are continuing their tradition of working closely with real life teams in an effort to produce the most realistic experience possible, something which will continue with the new Porsche models, although which teams are involved in this process remain a close secret for the time being...

"Our GT3 Cup model (which you can only see this season in the Porsche Carrera Cup Germany and the Mobil1 Supercup) is also made in collaboration with a couple of racing teams, but we'll share more on that topic soon".
We already know from the licence announcement that nine models will be developed over the coming year and a half, of which we have confirmation that the Carrera Cup will be the first of the new deal. However the rest of the roster of cars is still something open to discussion, as Chardon went on to explain to me earlier today..

"It is indeed 9 models at the pace of 3 each year. The first three were selected together with Porsche and are already well advanced in development. The next 6 are still to be decided. The selection of modern cars will follow Porsche Motorsport activities, while we have a couple of historic cars that we know we want to make".

So all in all it's been a busy Saturday afternoon for fans of the simulation, with more interesting info to be released over the coming weeks and months.


RaceRoom Racing Experience is a free to play simulation exclusive to PC with additional content available to purchase via the in game RaceRoom Store.

R3E Porsche 1.jpg
R3E Porsche 2.jpg


Check out the RaceRoom Racing Experience sub forum here at RaceDepartment for all the latest news and discussions with regards to the simulation. Take part in our awesome Racing Club, download a setup or just hang out and chat about the game with your fellow fans of the title. It’s all here at RaceDepartment.com!

So Porsche at last.. happy to hear of the deal? Which models would you like to see included? Let us know in the comments section below!
 
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It's funny how the smallest things can be nothing to one person, but a game-ruining disaster to another. I'd agree that R3E would be enhanced with some of the things you mentioned, but I don't think the lack of them ruins the fun you can have with the sim.

Also, as someone mentioned elsewhere, it will always take longer to add features to a game engine than it will to produce content for it. They also pointed out that the people creating content are not the same as the people adding features, so not adding content would not speed up the addition of new features anyway.
 
Oh... Can I take this? Where to begin :devilish:

Well I didn't ask you, but I guess thanks for venting. :O_o: Do you feel better now? Sounds like something you should take up in their forums. A lot of your issues appear to be online and as you know that's a huge variable. I personally don't have those issues, so I can't relate. If you want a good online experience then iRenting would be your best bet, if you can afford it. But even that high end online service has issues.

We both know that there's not one sim on the market right now that has all the features everyone wants. If we could combine them all, then we would probably have all the features we desire. But even then some would still complain. :laugh:

GSCE or now Automobilista was my favorite due to their FFB and the feel of the car. Since they refuse to implement VR, they've currently fallen off my list. Assetto is good, but it also has a lack of content. And let's face it, without the AC modding community that title would be very limited. Probably second favorite right now is rF2, but they're going through changes so we'll see how that goes. Pcars1 looks pretty, but they could never get their FFB right. So R3E has most of the stuff I look for and is currently on the top of my list. Plus I like their business model.
 
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I don't understand why people always mention the join lag like it's something that's R3E exclusive. It's not. I've occassionally witnessed varying amounts of join lag in R3E, AMS, rf2, AC and even in iRacing.
 
I don't understand why people always mention the join lag like it's something that's R3E exclusive. It's not. I've occassionally witnessed varying amounts of join lag in R3E, AMS, rf2, AC and even in iRacing.

So? I don't know what other people do, but I don't say it's just R3E. But just because other games have the same problem does that make it normal and we should just ignore it?...
 
So nothing. I don't think I said we should ignore it. I'm just kinda sick of people always mentioning it like some sort of R3E exclusive problem (and apparently one of the biggest the game has).

But, since you've mentioned it - yes, you could definitely argue that an issue pretty much any other game shares can technically indeed be considered normal. In fact, that's pretty much the very definition of "normal" I believe.

Also the fact more games share the exact same problem might be an indication that this is an issue that simply can't be fixed by the game developers as the culprit might simply lie beyond the games (in fact it's quite likely).
 
I personally don't have those issues, so I can't relate. If you want a good online experience then iRenting would be your best bet, if you can afford it. But even that high end online service has issues.

Spot on....iRenting :roflmao:

As for R3E i totally agree with you.

I have not had any issues online...yet
Usually play late on fridays or saturdays nights.
Clean racers...check
 
Right S3, the community has spoken. Put everything else on hold, forget the Porsches, forget FR Retro, forget any other GT3's, and don't you dare release anymore tracks. Get this game-destroying micro-stutter only some of us get when people join a server fixed, or we'll never ever buy anything from you ever again.

:rolleyes:
 
Right S3, the community has spoken. Put everything else on hold, forget the Porsches, forget FR Retro, forget any other GT3's, and don't you dare release anymore tracks. Get this game-destroying micro-stutter only some of us get when people join a server fixed, or we'll never ever buy anything from you ever again.

:rolleyes:
Don't you dare touch the beloved C7 GT3R development :D
 
yes i hate that lag when some1 connect , when you make your hot lap and your game just freeze for 1 sec , it also gives you +1 sec to your hot lap loool
We had 30 drivers last night and I didn't hear anybody complain about lag.

I never had join lag in AMS or rF2 thanks to the temporary cars
I'm pretty sure there will be people who have issues online with both games and of course I've never had a pirated copy of R3E or it's content turn up.
 
We had 30 drivers last night and I didn't hear anybody complain about lag.


I'm pretty sure there will be people who have issues online with both games and of course I've never had a pirated copy of R3E or it's content turn up.
What a pirated copy have to do with it tho?
I can imagine people using DynHUD having the join/leave lag but I deleted that plugin long ago so it's not a problem. In rF2 I never saw it
 

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