RaceRoom Secures Porsche Licence.. Nine New Models Coming

Paul Jeffrey

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R3E Porsche 3.jpg

Sector3 Studios have revealed a new licencing agreement with the historic Porsche brand, meaning R3E will soon be receiving plenty of content from the German manufacturer.

Securing a deal to represent the Stuttgart marque in their RaceRoom Racing Experience title, the agreement has been some time in the making behind the scenes, and will bear the first fruits of the labour during 2017 with three new cars planned to be deployed to the sim this year, and at least another six coming during 2018.

As can be seen from the new announcement trailer below, it appears as if Sector3 have already been hard at work behind the scenes working on the new Porsche 911 GT3 Cup (991 II), with the trailer indicating that the car looks close to a release ready state of development.

You can check out the trailer below:

Speaking of the announcement, Sector3 confirm they have committed to a "long-term agreement with the goal of bringing you the best virtual Porsche Motorsport experience". When we spoke with the studio earlier this year it was clear from our conversations that this agreement is not just about releasing new content, but could stretch into further areas such as competitions and driver experiences in the future.

Undoubtedly great news for fans of the sim, we will eagerly await more information on which cars are going to be included, and if the deal now means an update is scheduled for the already in game ADAC GT Masters packs, which to this point have been making use of the RUF placeholder cars to fill out the racing grid.

Now that Sector3 and RaceRoom have announced the new licencing agreement it means that Porsche are or will be represented in almost all the major racing simulations. The once incredibly difficult to acquire cars are now expected to appear in no less that five games, ranging from console giants Gran Turismo and Forza, to Project CARS and Assetto Corsa, well and truly returning these incredible vehicles to the forefront of the sim racing genre.

Indeed Sector3 and the former SimBin development team have been courting Porsche for some time, with Sector3's J-F Chardon explaining that the ambition to see the marque in their games is something long desired by the development team. When asked what it means to secure the licence for RaceRoom Racing Experience, Chardon was understandably pleased with the agreement:

"It means a lot because it's been a very long chase on our side. Back in the days we had already been talking with the former license holders, several agreements were brought on the table but never materialized. It just wasn't as good as working directly with Porsche. Being able to finally go through with Porsche on our intentions is a great feeling".

Indeed now the relationship has been set in stone so to speak, Sector3 have been incredibly impressed as to the level of access afforded the team when putting together the virtual renditions of the selected race machines.

Working closely with both Porsche and some professional race teams, Chardon added:

"Our artists had what they called the "most complete reference package ever" to work with, and we have also a lot of data about the car that we can use for developing the handling".

What's more, Sector3 are continuing their tradition of working closely with real life teams in an effort to produce the most realistic experience possible, something which will continue with the new Porsche models, although which teams are involved in this process remain a close secret for the time being...

"Our GT3 Cup model (which you can only see this season in the Porsche Carrera Cup Germany and the Mobil1 Supercup) is also made in collaboration with a couple of racing teams, but we'll share more on that topic soon".
We already know from the licence announcement that nine models will be developed over the coming year and a half, of which we have confirmation that the Carrera Cup will be the first of the new deal. However the rest of the roster of cars is still something open to discussion, as Chardon went on to explain to me earlier today..

"It is indeed 9 models at the pace of 3 each year. The first three were selected together with Porsche and are already well advanced in development. The next 6 are still to be decided. The selection of modern cars will follow Porsche Motorsport activities, while we have a couple of historic cars that we know we want to make".

So all in all it's been a busy Saturday afternoon for fans of the simulation, with more interesting info to be released over the coming weeks and months.


RaceRoom Racing Experience is a free to play simulation exclusive to PC with additional content available to purchase via the in game RaceRoom Store.

R3E Porsche 1.jpg
R3E Porsche 2.jpg


Check out the RaceRoom Racing Experience sub forum here at RaceDepartment for all the latest news and discussions with regards to the simulation. Take part in our awesome Racing Club, download a setup or just hang out and chat about the game with your fellow fans of the title. It’s all here at RaceDepartment.com!

So Porsche at last.. happy to hear of the deal? Which models would you like to see included? Let us know in the comments section below!
 
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where did u guys pick that 3cars per year idea? "three new cars planned to be deployed to the sim this year, and at least another six coming during 2018." sounds like 9 cars in 1,5 year to me
 
where did u guys pick that 3cars per year idea?

It's what J-F Chardon said, according to the article:
"It is indeed 9 models at the pace of 3 each year. The first three were selected together with Porsche and are already well advanced in development. The next 6 are still to be decided. The selection of modern cars will follow Porsche Motorsport activities, while we have a couple of historic cars that we know we want to make".
 
Now that Sector3 and RaceRoom have announced the new licencing agreement it means that Porsche are or will be represented in almost all the major racing simulations.
Apart from the Two that are broke, and or don't have the talent to create high quality content.
Insta buy and will be supporting S3S, maybe Kunos and SMS should start locking their content, saves them from being ripped and ported to other titles.
 
Would love to get the new 911 (991.2) GT2 RS by early next year :D

And some of the usual suspects asap plz :whistling:

911 (991.2) GT3
911 R
997 GT2 RS
911 GT3 cup (991)
911 RSR
981 GT4
911 Carrera RSR
993 GT2
964 Carrera RS
 
It takes time. Modelling, liveries and physics. Might sound simple, but every step has to be done over and over again, each time sending a new build over to Porsche.
So 4 months for a car seems fair enough,
...yes, absolutely agree...unless the developers were able to find 3D model almost ready to go from an on-line shop such as 'Turbosquid' or 'CG Trader' just to name a few...just impost it into your 3D modelling software, adjust specs to your own game engine etc...this could save a bit of time and of course doing it legally with the right license intack.
https://www.cgtrader.com/3d-models/car/racing/porsche-991-911-cup-2017
 

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...yes, absolutely agree...unless the developers were able to find 3D model almost ready to go from an on-line shop such as 'Turbosquid' or 'CG Trader' just to name a few...just impost it into your 3D modelling software, adjust specs to your own game engine etc...this could save a bit of time and of course doing it legally with the right license intack.
https://www.cgtrader.com/3d-models/car/racing/porsche-991-911-cup-2017
"The product can only be used in an editorial manner (educational, non-commercializable
personal project, in newsworthy and of public interest events) and may not be used for any
commercial, promotional, or merchandising purposes."
 
Quality control at Porsche for use in game must have gone from one person checking if all the details are correct to have to set more people on for the task of the flood of game driving licences Porsche have been handing out since EA lost its total lock down of Porsche content.
Who do we have now
AC
I-racing
RaceRoom.
GT-Sports.
Forza
P-Cars 2
Maybe later
SimBin with the new GTR game.
Things have changed in very short space of time.
 
Quality control at Porsche for use in game must have gone from one person checking if all the details are correct to have to set more people on for the task of the flood of game driving licences Porsche have been handing out since EA lost its total lock down of Porsche content.
Who do we have now
AC
I-racing
RaceRoom.
GT-Sports.
Forza
P-Cars 2
Maybe later
SimBin with the new GTR game.
Things have changed in very short space of time.
I don't think there's such a thing as checking from the Porsche side. More likely to be a very complex and detailed contract containing all restrictions and penalties in case of any violation.
 
Disagree. You can be as innovative as you like, but if you lack content that people want then they wont buy or play your game. It's also, as usual, a case of money. They still need to have an income to pay the bills while they create patches and new features.
Quite right.

The reason I don't play rFactor2 is, despite being a very proficient simulator, it offers very little official or (high quality) mod content I actually want to race.

And as you implied, the loosely free-to-play business model for R3E requires regular content releases to pay the bills.
 

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