Pack racing and nascar racing in general is a different cup of tea and it was clear that some weren't totally familiar with it, still going from 3rd at the start to being a lap down to finishing 3rd after an epic final few laps was still a heck of an experience!
It was ruined by you all racing like a sprint race full of amatuers. Nascars racing takes practice and patience.Thanks for the race all, sadly it was ruined by two drivers...
You have to be kidding right ?
I have never witnessed such bad Oval Nascar racing to be brutally honest. I watched the whole live stream. As a current NR2003 offline and ex online racer, that was embarrassing to watch. They raced like it was a sprint race.
Andy, I also raced NR2003 religiously online back in the day and tbh, you cant compare the two games really. NR2003 was piss easy to drive, you couldnt bumpdraft, there was next to no aero, no bumps, no ffb. I agree the racing was bad and most of it comes from inexperience or impatience, but its also a lot harder to pack race these cars than NR2003 was.I have never witnessed such bad Oval Nascar racing to be brutally honest. I watched the whole live stream. As a current NR2003 offline and ex online racer, that was embarrassing to watch. They raced like it was a sprint race.
You and Roy did a great Job commentating this looong race!!!I hope you all enjoyed the broadcast element at least. Hopefully, if my schedule works out I can support some other special races in the future too.
It was awesome to see and hear. Well done for putting up with the cautions.I hope you all enjoyed the broadcast element at least. Hopefully, if my schedule works out I can support some other special races in the future too.
I agree........a little bit Jan. But with some subtle chainges to the AI files ( ai_drafting_distance =), I get very good drafting on the super speedways in my current AI racing in NR2003, and it makes for exciting racing. There is FFB. Nascar stock cars don't have much aero anyway. But I agree, RF2 is a different game with different physics. Just like you said, a lack of experience in that style of racing.Andy, I also raced NR2003 religiously online back in the day and tbh, you cant compare the two games really. NR2003 was piss easy to drive, you couldnt bumpdraft, there was next to no aero, no bumps, no ffb. I agree the racing was bad and most of it comes from inexperience or impatience, but its also a lot harder to pack race these cars than NR2003 was.
I've also practiced with the AI and in my book it cant be compared to online racing at all, you dont get the unpredictability humans generate. AI, no matter how good, is fairly easy to read and understand within a couple of laps. As you said, it was the lack of experience of that style of racing but also combined with a car thats fairly difficult to drive in a pack. And yes we had FFB back then (most aliens turned it off), but its nothing like it is today. The turns at Daytona are actually really bumpy in the game and I had to turn the FFB down to 80% to avoid the wheel jerking around too much.I agree........a little bit Jan. But with some subtle chainges to the AI files ( ai_drafting_distance =), I get very good drafting on the super speedways in my current AI racing in NR2003, and it makes for exciting racing. There is FFB. Nascar stock cars don't have much aero anyway. But I agree, RF2 is a different game with different physics. Just like you said, a lack of experience in that style of racing.
To be honest, racing with the AI is sometimes better than racing against unpredictable humans.I've also practiced with the AI and in my book it cant be compared to online racing at all, you dont get the unpredictability humans generate. AI, no matter how good, is fairly easy to read and understand within a couple of laps. As you said, it was the lack of experience of that style of racing but also combined with a car thats fairly difficult to drive in a pack. And yes we had FFB back then (most aliens turned it off), but its nothing like it is today. The turns at Daytona are actually really bumpy in the game and I had to turn the FFB down to 80% to avoid the wheel jerking around too much.
I'm sure we can do better now that most people have had a go at it.