Sk3ptik0n
Premium
I always thought that the procedural approach would be great for Rally titles. One problem with any Rally title is that as one practices, the stages become more and more familiar taking away a lot of what Rally is about..
I see the room for a procedural approach there, maybe inspired by the different type of environment rallies are staged in.
For instance, I see a developer taking google earth like maps of certain areas in wales, australia, greece, Italy, france, etc. and let the users create rally stages utilizing both tarmac, gravel and mud roads combining them to create fresh stages for events or solo rally. The navigator calls may be a bit hard to figure out, but I don't think impossible. It would keep each rally fresh and avoid rewarding those that have simply more time to practice or are more obsessive about it.
That, I'd pay good money for.
Fake cars on fake tracks, not so much.
I see the room for a procedural approach there, maybe inspired by the different type of environment rallies are staged in.
For instance, I see a developer taking google earth like maps of certain areas in wales, australia, greece, Italy, france, etc. and let the users create rally stages utilizing both tarmac, gravel and mud roads combining them to create fresh stages for events or solo rally. The navigator calls may be a bit hard to figure out, but I don't think impossible. It would keep each rally fresh and avoid rewarding those that have simply more time to practice or are more obsessive about it.
That, I'd pay good money for.
Fake cars on fake tracks, not so much.