Probably one of the first gameplay. Very early build.
If someone have any question feel free to ask.
If someone have any question feel free to ask.
Isn't that a bit too much input lag?Probably one of the first gameplay. Very early build.
If someone have any question feel free to ask.
Nope, to be honest feeling is quite good I must say if we remember that this is simcade for fun.Isn't that a bit too much input lag?
I see.Nope, to be honest feeling is quite good I must say if we remember that this is simcade for fun.
In terms of track elevation, Luca said it would be in the final version.
BTW. I can imagine rally stages using this procedural technique
@Fabio Cristi - Vae Victis
Can you comment on how much or whether we can adjust the frequency and severity of elevation change found on procedural generated tracks? Will they ever feature corners that have a character akin to the more famous and dramatic types such as Eau Rouge or the Senna Esses? How does your procedural track system create balance and flow if any? Can we instruct the system to banish nearly all hints of Tilke-esque design or ask it channel nothing but him?
I do like the idea of being able to run championships on level ground (2 hours practice before the race and that's it, nobody's spending 60 hours learning the course a week in advance) but I'm not really interested in open wheelers. Also curious what sort of physics they'll end up with as the concept reminds me a lot of trackmania.