it runs well, yes, and all, but still think as @rauf00 put it, need to be up to speed with DX, it is unfortunate such a great game it still on DX9, and the graphics sometimes in game look aweful and remind me of good old days when i ran Sim on mu Thrustmaster T2!
I don't agree really, since DX9 is old tech and DX11 has so many advantages, so many changes and brings so many features, most important is DX11 is CPU and GPU heavy but results in lower FPS if hardware is not beefy enough. i think there are plenty of websites and techsites explaining DX9 to DX11 and why DX11 is the way to go, games and whatever else applications. but there was a reason and there is a reason why DX11 was developed.DX offers the interface with which you can work with, it doesn't automatically bring any improvements. I bet most of what looks "old" in AMS has nothing to do with DX level. Some of the cockpit models for instance are from GSC times, quite old and low poly, that has nothing to do with DX. Any kind of modelling has null impact on DX. Track textures and detail has nothing to do with DX. Shaders can be written longer in DX10/11, but already DX9.0c shaders are quite complex. Raceroom and iRacing (until recently) used DX9 and iRacing frankly looks exactly the same to me on DX11 as it did half a year ago.