And Sector 3 started testing with Unreal Engine 4 months agoMost of the post-processing FX of today simply aren't available to use in DX9 and even if they were, they would probably cost too much performance to implement in DX9. I hope Reiza are still considering a new DX11 engine, but technically it's a big task to go through 10 years of ISI code and make it seamlessly work with a new graphics engine, much bigger task than people realize. So far what Reiza has done is mostly modding of existing engine, but this is basically cracking everything open from inside. I've yet to see any developer successfully move an ISImotor game to DX11, even Sector3 is still sticking with the old DX9 stuff.
Yep i wonder how closely tied are gMotor and pMotor... If there is an API making it bit easier to implement new graphic engine instead of gMotor. Well it was done before, let's hope guys in Reiza will find solution working for themAnd Sector 3 started testing with Unreal Engine 4 months ago
P Cars example above is one more point.
iRacing example is also one more point (aren't they using even older base than isimotor 2.0?)
Folks... this is coding, the right brain can make stuff happen, just saying.
can you post a screenshot of nvivia panel where to check force anti aliasing please.use nVidia panel to force antialiasing and other possible tweaks ..
I assume you have all settings in game maxed up
EDIT: in your case whatever solution AMD provides to their graphic card users
Not at my PC but in nVidia panel in left list select 3D settings, than select AMS, scroll down and somewhere down are AA settings..set it to 8x or whatever you wantcan you post a screenshot of nvivia panel where to check force anti aliasing please.
Why don't you just play at 4x DSR instead of fiddling with AA?SLI Nvidia GTX Titan X
please do elaborate will test it out, where don I change to 4x DSR? (sry but am not very familiar with settings and tweaking)Why don't you just play at 4x DSR instead of fiddling with AA?
In Nvidia control panel enable 4.00x DRS. Then you'll get 3840x2160 as a resolution option in the game's config. *Disable* all anti aliasing settings. Now your PC will render the game at 4k and downsample it, this will make everything ultra smooth.
what i had done wrong ??
Answering the main OP question, in short we are in 2016.
It's been few months since Vulcan (open API) and a year since DX12 show up. New possibilities like much better threads usage which is highly reworded for any strategy game or simulator having lot of AIs, physics and other CPU heavy calculations. DX11 is a past due to its limitations, still in mainstream but already dated.
And now we got the game on DX9...
Really love AMS and dev efforts, but honestly guys we need to move.