PC2 Project CARS Pro Announced During LA Auto Show

Paul Jeffrey

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Project CARS Pro 1.jpg

Slightly Mad Studios have announced the professional grade version of Project CARS 2 at the LA Auto Show....


Working in collaboration with Porsche at the recent LA Auto Show, Slightly Mad Studios have confirmed a new spin off version of their popular Project CARS franchise... introducing Project CARS Pro - a title aimed at the automotive and commercial sectors that makes use of new VR technology to showcase automotive brands, the first of which being Porsche and the new “Porsche 911 VR-Racing Experience”.

“Using Project CARS Pro in the unveiling experience of the new Porsche 911 Carrera S is very special for us,” said Stephen Viljoen, Chief Commercial Officer at Slightly Mad Studios. “We’re developing the professional version of Project CARS for the automotive world to deliver a unique and distinct product with the ability to create unparalleled client experiences, and working with Porsche on this project, utilizing our professional simulation product before its official debut in 2019, is very exciting!”

Project CARS Pro 4.jpg


On display for the first time at the LA Auto Show, the Project CARS Pro and Porsche collaboration have worked closely with StarVR, a virtual reality headset that utilises "next-generation" technology featuring 210-degree field-of-view and integrated eye tracking, proprietary full RGB AMOLED displays and an impressive 16 million sub-pixels.. which is sounds like a pretty tasty piece of technology and a nice step forward for the already seriously engrossing and developing Virtual Reality technology available at present.

Initially launching with the new Porsche 911 Carrera S car, no firm release date other than "2019" has been mentioned by the development team - so stay tuned for more news as and when it becomes available.

Little is known about the new Project CARS Pro software at present, however it is expected that the sim will be primarily aimed at the automotive industry and not home gaming rigs, although more information will surely be made available by SMS in the near future.

Project CARS Pro 2.jpg
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Project CARS 2 is available now on Xbox One, PlayStation 4 and PC.

Check out the Project CARS 2 sub forum here at RaceDepartment for more news, discussion and features on this sequel release to the hugely popular Project CARS franchise of games.


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Ah, I get it now. I knew they abandoned PCars2 for a reason. Steering that just doesn't work, multiplayer that, well, doesn't work as you never can tell the status of a lobby. After a while, their forums went dark except for the diehards doing their best to convince you the game was thriving and everyone was playing it. I have to say: Software companies are thieves. They rope you in, then kick you to the curb. Hey customer! Buy this! Ok, now buy this! This is the greatest. Well, but now you need this. This is professional stuff. PCars2 was just a kids game. Forget what we said a year ago. Customers like me tend to remember these things though. SMS, Pfffft.
cause nobody yet sue them that's why they feeling so free to do anything they want!need to stop support them etc!Need to make pettion on steam that any game should be refund !
 
star vr isn't for sale to consumers at all!

And that's the thing. The real burning question is this....with all this so-called "Restructuring" going on surrounding StarVR, will this affect their decision to market and release the unit for consumers to buy anytime soon? Or do things like this usually mean a complete halt in operations?
 
And that's the thing. The real burning question is this....with all this so-called "Restructuring" going on surrounding StarVR, will this affect their decision to market and release the unit for consumers to buy anytime soon? Or do things like this usually mean a complete halt in operations?
starbreeze thing probaby will have little impact on starVR, its separate company with majority owned by acer
 
And that's the thing. The real burning question is this....with all this so-called "Restructuring" going on surrounding StarVR, will this affect their decision to market and release the unit for consumers to buy anytime soon? Or do things like this usually mean a complete halt in operations?
Nonsense. Call yourself a developer and cough up $3500 and you'll get a StarVR. Whether it works for any games without actually being a developer is another story...
 

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