PC2 Project CARS Pro Announced During LA Auto Show

Paul Jeffrey

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Project CARS Pro 1.jpg

Slightly Mad Studios have announced the professional grade version of Project CARS 2 at the LA Auto Show....


Working in collaboration with Porsche at the recent LA Auto Show, Slightly Mad Studios have confirmed a new spin off version of their popular Project CARS franchise... introducing Project CARS Pro - a title aimed at the automotive and commercial sectors that makes use of new VR technology to showcase automotive brands, the first of which being Porsche and the new “Porsche 911 VR-Racing Experience”.

“Using Project CARS Pro in the unveiling experience of the new Porsche 911 Carrera S is very special for us,” said Stephen Viljoen, Chief Commercial Officer at Slightly Mad Studios. “We’re developing the professional version of Project CARS for the automotive world to deliver a unique and distinct product with the ability to create unparalleled client experiences, and working with Porsche on this project, utilizing our professional simulation product before its official debut in 2019, is very exciting!”

Project CARS Pro 4.jpg


On display for the first time at the LA Auto Show, the Project CARS Pro and Porsche collaboration have worked closely with StarVR, a virtual reality headset that utilises "next-generation" technology featuring 210-degree field-of-view and integrated eye tracking, proprietary full RGB AMOLED displays and an impressive 16 million sub-pixels.. which is sounds like a pretty tasty piece of technology and a nice step forward for the already seriously engrossing and developing Virtual Reality technology available at present.

Initially launching with the new Porsche 911 Carrera S car, no firm release date other than "2019" has been mentioned by the development team - so stay tuned for more news as and when it becomes available.

Little is known about the new Project CARS Pro software at present, however it is expected that the sim will be primarily aimed at the automotive industry and not home gaming rigs, although more information will surely be made available by SMS in the near future.

Project CARS Pro 2.jpg
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Project CARS 2 is available now on Xbox One, PlayStation 4 and PC.

Check out the Project CARS 2 sub forum here at RaceDepartment for more news, discussion and features on this sequel release to the hugely popular Project CARS franchise of games.


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“Pro” grade simulators offers things that is unnecessary to the general public.

Faster drawing times, unparalleled visual input lag, integration with third party models, just to name a few.

For instance basic equations of motion can be handled by the simulator, but tyre physics can be the owner proprietary. Whatever system that needs to be simulated can be done by a different physics dll, s-function or whatever interface they chose to.
 
Where does it say pros or anyone will be using this for physics?

All I am getting from this article is that it will be used by automotive companies to most likely give potential automotive buyers a virtual tour of there vehicles and some new vr tech.

Pcars may not be the best overall driving experience, but it's undoubtedly one of the best visually, so makes sense they use there software and make a few extra $$$

Well at least I know they have been up to something since they stopped communicating with the community several months ago.
That's a very fair point.
 
On display for the first time at the LA Auto Show, the Project CARS Pro and Porsche collaboration have worked closely with StarVR, a virtual reality headset that utilises "next-generation" technology featuring 210-degree field-of-view and integrated eye tracking, proprietary full RGB AMOLED displays and an impressive 16 million sub-pixels.

Is this the same StarVR that may no longer exist I wonder...!
Source "Road To VR":

"StarVR Corporation, an Acer and Starbreeze partnership behind the wide field of view (FOV) VR headset StarVR One, could be on the ropes after its delisting from the Taipei stock exchange earlier this month.

Digitimes reports that Acer, a 63 percent majority stakeholder in the company, has given StarVR three months to turn profitable, citing an anonymous ‘market watcher’ source.

Another Digitimes source maintains that Acer is also actively looking to sell the company to firms based in China or Japan.

Sweden-based game company Starbreeze, which currently owns a 33 percent interest in StarVR, says in a recent announcement that stakeholders will meet next month “to decide whether StarVR Corporation should cease to be a public company.”"
 
“Pro” grade simulators offers things that is unnecessary to the general public.

Faster drawing times, unparalleled visual input lag, integration with third party models, just to name a few.

For instance basic equations of motion can be handled by the simulator, but tyre physics can be the owner proprietary. Whatever system that needs to be simulated can be done by a different physics dll, s-function or whatever interface they chose to.

This. Also there are restrictions to what physics can be run in real time on consumer general-purpose CPU's. CPU development has kind of stagnated, so for this reason alone there may be more that can be done with physics engine on specific purpose professional hardware. rF Pro for example has 1 cm accuracy on their laser-scanned tracks, which I think wouldn't run in real time on any consumer PC.
 
Looking at some comments I think it`s really hard for people to actually read the article.

PRO doesn`t stand for professional racing use. It`s professional, because it`s to be used for business. It`s meant to be used to promote the brand, to actually make people go "wow, what an impressive car". For this use PC might be the best title out there, you have to realize that majority of the people are no sim racers, all they need is a good immersion of being in the actual car, and PCP with VR will really do the job here.

Also yes you will not buy it, because you won`t be even able to :)

This is a very good decision from SMS, this kind of contracts earn a very good money, like it or not but that`s business, money is a very important factor here.
 

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