@KoeleKoen
Which version of pCars 2 do you have to get for that?
Which version of pCars 2 do you have to get for that?
Cool...another coder out there. Saves me from needing linux. Thanks a lot.bmt2xml Win32
Here's that old goodie tool that allows to decompile BMT/BML, now for Windows. Thanks Crowtrobot for the fixed sources.
Comes with the user-friendly script to ease the process. Drop folder(s) with BMTs to '_IN' directory and run unpack.bat. The script will then create converted MTX versions, and will move obsolete BMTs to '_BKP' folder.
Sure, go ahead. It's not like it's my tool anyway, I've simply compiled it.Also, I can offer to include your tool on my PC2 public folder if you like?
You need to change the position of the wheels in the file:hi people will there be someone who can help me with a problem I have with the wheels for days? in zmodeler and 3ds max are correct but in the showrroom and track of the game are located in another position .. what I am doing for now is to use the files of a mod has something to do with the vhf cords? e modified but do not affect nothing and I do not know what else to do
not intentionally, but as it progressed there is some later blender script included, thats meant to duplicate stuff like light posts and such, but if you fiddle around and know python a bit then positioning objects should be feasibleso this came out of fiddling with sgbConvert and bmt2xml and some blender python stuff; for p c a r s 1 only though
thats why there is b a n n o c h b r a e now
dl appended file, rename to .zip and go through convoluted python code and an even more convoluted "pCars_track_export\0_preparation.txt"
Really nice work, I read through the code, awesome job, glad teh community can benefit from being able to convert PCARS1 tracks now.not intentionally, but as it progressed there is some later blender script included, thats meant to duplicate stuff like light posts and such, but if you fiddle around and know python a bit then positioning objects should be feasible
idk, for pc1 there are dds files after using this <https://www.racedepartment.com/downloads/project-cars2-bff-renaming-tool.19548/>Hi, help me please. I now unpack BFF files, but textures in format TEX.
How can you convert them TEX to format DDS? they don't open ...
Also do they have the wrong names? Is there a script to rename them to the correct names?
Thank you very much for your work!!