So, is pCARS 2 moddable or not? Is it possible to convert pcars 1 cars to pcars 2?
I mean, it’s not two different to the first game.
No new file formats. But there’s new material shaders, and the 3D files are using obfuscation to stop us ripping the models. I managed to get hold of the huracan files from the beta (I think from Doug through Maris?) before they were locked down and compared them to the new ‘encrypted’ version. The difference
is that 4 bytes every 12 bytes are obfuscated in some way.
What I mean is easily visible by using xoring the original file with
the new one and watching the obtained file with a hex editor.
This sort of obfuscation covers only a part of the meb file so it's
applied to specific data of this format and note to the whole file
as-is.
I don't know what obfuscation is used, but there are a lot of 0xaa
bytes when you xor the 2 files.
Considering that it's a list of 32bit float numbers (X axis of
XYZ coordinates of something?) it may be just a float-related math
operation used as obfuscation, for example:
1.583825246319139e-314 -> 3.458537934047377e-315
I don’t know if the game with read decrypted MEBs, but if it does, there maybe some hope