AMGfan one problem with what you said, is all models must be scratch made at one point in their life, and converting cars for me is just me brushing up on car.ini's and shaders really, to make my own scratch made cars, better. Conversion's aren't "the future" and I'm not "stuck in time" both conversions and scratch made cars/tracks will be seen in Racer, and I believe this has always been the case, and always will be, but the number of conversions might out weigh the number of scratch made cars. Also some cars (ie my Dodge Omni) no one else has modeled ever, so as long as there are cars that no one has modeled yet, there is a reason for scratch made cars. (like one model i lost on my old secondary hdd, was a Dolomite Sprint, how many people have actually modeled those?)
and Racer has evolved graphically, now there's a lot more evolving it needs to do, drivability wise, and car.ini wise. Conversions are easy to do, and make look good, but getting them to drive right is the tricky part. Like my Ram SRT-10, just watching the speedo makes you push yourself back into your seat, and looking at it, it looks great, but when it comes to a corner.... Yeah its not right there.
What I'm saying is that while conversions are easy to do and make look good, you can't just release it as a good looking car, spend time on it drive it a lot, even go out and drive a real version of what your converting to give yourself a sense of how the car handles and drives. Let other people beta test it even. Don't just convert make it look good and in a week have like 50 cars released that all look pretty, but don't handle like the real car.
and not to throw the thread off topic...