[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[SHADER_REPLACEMENT_...: Material_Glass]
Materials = EXT_Glass
IOR=1.49 ; plexiglas
ProfileFix=0.05 ;0.006
ThicknessMult = 3.5 ; I don't know why these numbers have to be so high
;MaskPassColor = 0,1,1
;MaskPass = 0
FresnelC = 0.2
[REAL_MIRROR_1]
FOV=8
IS_MONITOR=0
ROTATION=0.19, 0.04
[REAL_MIRROR_2]
FOV=8
ROTATION=-0.1, 0
[REAL_MIRROR_3]
FOV=8
ROTATION=-0.27, 0
[ODOMETER_MAIN]
DIGITAL_ITEM=0
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
[ODOMETER_TRIP]
DIGITAL_ITEM=1
DIGITAL_ITEM_NUMBER_FORMAT=3.1
UPPER_BOUND=999.9
[REFRACTING_HEADLIGHT_...]
SURFACE = Headlight_Lens
INSIDE = Headlight_Reflector
RELATIVE_TO = PARENTS_PARENT
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.005
AMBIENT_MULT = 0.87
BASE_EMISSIVE_K = 0.001
BOUNCED_BACK_MULT = 0.87
BULB_BLUR_K = 3.1
BULB_REFLECTION_K = 0.43
CUSTOM_BULB_0 = 0.5, 0.5, 0.039, 0.058
CUSTOM_BULB_1 = 0.5, 0.521, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 1
CUSTOM_BULB_3 = 0.5, 0.5, 0, 1
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0.334
DIRECTION = 0.0209498, 0.999795, 0.0139861
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.99
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 22
F0 = 0.79
GLASS_COLOR = 1, 0.852801, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00390001
INNER_SPECULAR = 2
INNER_SPECULAR_EXP = 34
IOR = 1.61
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.01866, 3.28291e-08, -5.87301e-08
MIRROR_POS = 0.00116524, -2.68668e-05, 1.99676e-06
NM_SHARE_EXT = 0.1
NM_SHARE_INT = 1
ORIGIN = 0.624071, -1.7502, 0.699987
RADIUS = 0.1
RAYTRACE_STEP_START = 0.07
REFLECTIVENESS_DIFFUSE_MULT = 4.4
REFLECTIVENESS_MULT = 4.4
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.78
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0
[INCLUDE_...]
INCLUDE=common/gt3_exhaust_glow.ini
[BASIC]
DIESEL_ENGINE = 0 ; or 1
[PARTICLES_FX_EXHAUST_1]
POSITION=0.54, 0.26, -2.01 ; self explanatory
; DIRECTION = 0, 0.3, -1 ; self explanatory
DIRECTION = 0, 0.08, -0.4
; COLOR = 0.75,0.8,1 ; RGB blend - 0,0,0 is black, 1,1,1 is white
COLOR = 0.1, 0.1, 0.1, 1
LIFE = 1, 2 ; how long particles last in the air before disappearing
SPEED = 0.5, 1 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25 ; initial spread of particles
STARTING_SIZE = 0.04 ; initial size of particles
SPAWN_OFFSET = 0.02 ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5 ; smoke intensity
TEMPERATURE_LAG = 1 ; engine heating up (1 to disable)
EMISSIVE_LOWBEAM_...]
NAME = Interior_asym_SUB1 ; name (one or more) of a mesh to glow
COLOR = 3,2,1 ; glowing color if condition is met
OFF_COLOR = 0, 0, 0 ; glowing color otherwise, default value is 0
LAG = 0.8 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3 ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0 ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
[EMISSIVE_HIGHBEAM_...]
NAME = Interior_asym_SUB1 ; name (one or more) of a mesh to glow
COLOR = 3,2,1 ; glowing color if condition is met
OFF_COLOR = 0, 0, 0 ; glowing color otherwise, default value is 0
LAG = 0.8 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3 ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0 ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Underside
PROP_... = ksAmbient, 0.05
PROP_... = ksDiffuse, 0.05
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 40
PROP_... = extExtraSharpLocalReflections, -0.001
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Glass
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 1
PROP_... = fresnelC, 0.02
PROP_... = extExtraSharpLocalReflections, -0.001
CAST_SHADOWS = 1
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MATERIALS = Tyre
PROP_... = ksAmbient, 0.08
PROP_... = ksDiffuse, 0.08
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 0
PROP_... = ksSpecular, 0.4
PROP_... = ksSpecularEXP, 40
[SHADER_REPLACEMENT_...]
MATERIALS = Wheel
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 1
PROP_... = fresnelC, 0.8
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 400
PROP_... = isAdditive, 0
PROP_... = extExtraSharpLocalReflections, -0.2
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Chrome
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 1
PROP_... = fresnelC, 0.8
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 80
PROP_... = isAdditive, 0
PROP_... = extExtraSharpLocalReflections, -0.2
DOUBLE_FACE_SHADOW_BIASED = 1