I absolutely like this car. It has that retrofuturistic nostalgia thats healthy! PS is there a chance for Turbo S? View attachment 353283
i heard S stands for Singer...
Last edited:
I absolutely like this car. It has that retrofuturistic nostalgia thats healthy! PS is there a chance for Turbo S? View attachment 353283
Probably a lot like a PorscheOh my, imagine what a Singer Turbo would be like
Oh, you can pick Arch's physics for the CTR-1... and let him and Ben work instead on the 240Z after they're done with current stuffOh my, imagine what a Singer Turbo would be like
Sure, there is always something if you really look for it. But A3DR’s cars are as perfect as they come imho. There is no reason to point out such differences in terrible forza’s models, as they are pretty casual in their overall form But here it’s another story.There's a bunch of stuff a bit off, but oh well, I'm not gonna nitpick unless A3DR wants me to.
All cars in all sims have something off if you really push pennies. Except maybe GTS' scanned ones.
if I ever decide to update it (and make LODs maybe)
[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = INT_gauges_lights
UseEmissive0AsFallback = 0
Resolution = 2048, 2048
@ = AlphaFromTxDiffuse
@ = DashHighlight
@ = MultiItem, Role = HIGHBEAM, Center = "1004.7, 522", Size = 70
@ = MultiItem, Role = DashWarningABS, Center = "268.6, 702.2" , Size = 77
@ = MultiItem, Role = HANDBRAKE, Center = "355.8, 701.7" , Size = 77
@ = MultiItem, Role = DashWarningEngine, Center = "178.5, 718.8", Size = 77
Nice, I see what you did there. Took coordinates from the texture to locate each light and map it to a function. Couple of questions:If anyone wants working check engine light, handbrake, ABS off and high beam dashboard lights, add this to ext_config.ini:
Code:[INCLUDE: common/custom_emissive.ini] [CustomEmissiveMulti] Meshes = INT_gauges_lights UseEmissive0AsFallback = 0 Resolution = 2048, 2048 @ = AlphaFromTxDiffuse @ = DashHighlight @ = MultiItem, Role = HIGHBEAM, Center = "1004.7, 522", Size = 70 @ = MultiItem, Role = DashWarningABS, Center = "268.6, 702.2" , Size = 77 @ = MultiItem, Role = HANDBRAKE, Center = "355.8, 701.7" , Size = 77 @ = MultiItem, Role = DashWarningEngine, Center = "178.5, 718.8", Size = 77
This should work on all 993s (and doesn't require mesh splitting!)
View attachment 388512
HIGHBEAM, DashWarningABS and others are all input values supported by CSP, all supported ones are listed here: https://github.com/ac-custom-shaders-patch/acc-extension-config/wiki/Cars-–-Instruments-inputsNice, I see what you did there. Took coordinates from the texture to locate each light and map it to a function. Couple of questions:
Is it possible to change the color of each light or is it predetermined in custom_emissive.ini and it cannot be changed?
Where exactly did you get the values like "HIGHBEAM" or "DashWarningABS"? I figure there would be more options as well.
I see that you managed to make the digital display on the Turbo to actually work, that'll be cool to have too.
Np, glad to be of help. I've just added a few notes and a missing spoiler image to the previous post.Wow, thanks for the detailed explanation! I have no idea how to keep up with all this other than asking, so I'll be saving all this info for future reference. Don't have the time right now to mess with all this but surely will be worth checking for any future update.
Maybe you could do some streams while you modify things, sometimes is much easier than making a tutorial.Np, glad to be of help. I've just added a few notes and a missing spoiler image to the previous post.
Changelog v1.0
Visual
- Adjusted paints for CSP 1.60
- Fixed driver animation
- Working odometers, thanks to @AlleyViper
- Adjusted blurred rims settings
- Fixed see-through backside of rims on stock
Physics
- changed all tires over to custom load sensitivity curves
- homogenized and properly scaled some tire values
- reduced available tires to 90s/modern streets (90s default) on stock
- reduced available tires to modern...
[ODOMETER_MAIN]
ACTIVE = 1
NAME = INT_gauges_numbers
FONT = odometer_font
BLEND_MODE = 0
POSITION= 1659, 1702
SCALE = 1.01,1.28
SIZE = 330, 60
DIGIT_WIDTH = 28
COUNT = 6
BACKGROUND = 0.05, 0.04, 0.05
COLOR = 1, 1, 1
JITTER = 0.015
MOVEMENT_INTERVAL = 5