Body lean is different from rolling.While I know this is a C2 and the ARBs are slightly smaller, they're not smaller enough to really visibly affect the roll. Same with the springs. So I'd have to somewhat disagree with the notion of the cars not rolling.
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Rolling is chassis rotation along the specified axis measured in degrees per G. You'd also wanna factor in tire roll to the equation to get your true roll amount.Body lean is different from rolling.
Every car has lean.
Rolling is movement across the axle and back again to the side where it started initially.
LOL I was going to reply with a lot of ****** to that ******* but it was worth jack ****, add some more ****** to that!@Timepech OG Do you seriously think it's intelligent to ask for support in a review? I don't know what's wrong with your PC but the car obviously works for everybody else. Thanks for the 1*, jerk.
What in the **** is wrong with people?
I see we've both run completely out of patience for that stuff.
I've always wondered what is the reason for this happening in some of the cars in ac. I guess it's not the case of incorrect suspension travel or any kind of inaccuracy in the model. Does it have anything to do with how the bumpstops are simulated in ac? What would happen irl? Would the suspension just break?
The track is Monza '66
Btw, I think the collider should sit a little bit lower. You can see the rear bumper sinking.
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What I do is try to get it right with colliders. Somehow in all my 911s I've been able to get by without moving the chassis-stop more down. In the 993, it might be needed to artificially cut off some distance from the chassis stops, to introduce the stiff rate earlier.Yeah... the wheels-through-the-body thing has always been a challenge in AC. I more than occasionally end up tweaking bumpstop rates, ride heights, and visual heights by a few mm (nm) here or there trying to minimize it without screwing up the physics too much. Depends how big a problem it is.