Hi guys, the past while I was trying to find good comparisons between these two models of dd's. Has anyone tested both ? I understand that the software for these aren't complete yet but is there any clear winner here ? thanks.
I don't think there is an issue per se, depending on one's standards of course, but the difference between two. Rock solid vs almost there. Also depends on FFB levels you run.I dont understand the flexing. Now it's not just flexing but creaking too? I've had a large Mige OSW & SC1 for 3 years - almost the entire time with Fanatec rims and their quick release (SimRacingBay Fanatec wheelside QR) - and have no issues.
I've been quite lucky with my Fantatec McLaren GT3 wheel and it only gives a slight creak if the SC2 gives a big jolt. Have to admit that it isn't the right quality of rim that you should be running on any kind of DD servo though.
More time for me to save up is required
This man seems shady and dishonest. I commented on his wrong info about direct input filters and corrected him about how they work. His response? To delete my comments and block me so my future comments automatically get deleted. I know this because I was watching his vid again earlier today while I wasn't logged into yt and all my comments were gone, disappeared. They only show up if I log into my account.
The info u provided about direct input effects like sine, triangle and square waves is completely wrong. Eg. square wave isn't used to soften up the FFB if it feels jerky or robotic as you say. Those different wave effects are just different canned effects games use. Eg. some games may use the square wave effect to simulate curbs, other games may use sine or triangle. They're not filters and they're not settings to try and enhance overall FFB, they're just a suite of canned effects that some games trigger at times and all those sliders do is raise or lower the strength of them. Most games don't hardly use them especially newer games. Your explanation is completely wrong.
You should learn your stuff before trying to tell everyone what's what.
Boosted Media
1 day ago
I think we’re both explaining the same thing here. But admittedly you’ve done a better job than I did. They’re filters in that they impact the overall feeling you get through the wheel, assuming those effects are being used in the first place. Raising and lowering them to your taste would “enhance” the overall feeing.
I did mention at the start of the video when I was taking about DirectInput that not all of the effects are used but should have elaborated on this further when discussing the DirectInput sliders later in the video.
But yes essentially all you’re doing is raising or lowering the levels relative to each other.
BoyRacerFromSaturn5
1 day ago (edited)
@Boosted Media No. They are not filters that impact overall feeling. Not at all. They are effects that some games trigger at a certain time, that's all. Adjusting those settings won't make any difference to ffb unless the game uses that particular effect (sine, triangle, square, etc.). Even if the game uses somw of those effects, it'll just be at certain moments when they're triggered. Let's say a game uses the directinput square effect to simulate a cobblestone portion of a road in a canned way instead of the game's physics taking care of it, then whenever u run over that cobblestone the square effect will be activated and this slider juat lets us adjust the strength of it. They have nothing to do with overall FFB, it's only during the moments they get activated. You described the effects in your video as if they do something they don't like the way how you described the robotic feeling. These are just strength sliders for those effects, nothing less, nothing more.
Even if the effects are used in a game, adjusting these won't affect the overall ffb feeling, these only affect the strength of those effects and these effects are only triggered at certain moments, not the overall feeling.
Camera WithWings
1 day ago
Well then smarty pants why don't you setup your site so you can give us all an in depth talk on all mis information, I mean set the record straight don't put others down thank you.
BoyRacerFromSaturn5
1 day ago
@Camera WithWings There's a different between putting others down and correcting people, pointing out misinformation, calling ppl out and so on. And I have tried to set it straight. What u think my last 2 replies were for? If u mean make a video well I'm not the type screaming for attention or especially money so, no, I'm not gonna make a vid. There's lots of forums with information, do people not know how to read anymore?
Ya I dunno if u noticed but he's also wrong about the directinput filters at 40 secs. They're just triggered effects that some games use but he talks about how u can adjust those effects to change the overall feel of the ffb, totally off man.
Hi boosted Media. I'm wondering why you deleted my comment where I corrected you on giving wrong information on some effects? I hope you aren't the type of person who tries to silence people who try to correct you or call you out on things such as misinformation, inconsistencies. Here's what I originally wrote that you deleted: "The info u provided about direct input effects like sine, triangle and square waves is completely wrong. Eg. square wave isn't used to soften up the FFB if it feels jerky or robotic as you say. Those different wave effects are just different canned effects games use. Eg. some games may use the square wave effect to simulate curbs, other games may use sine or triangle. They're not filters and they're not settings to try and enhance overall FFB, they're just a suite of canned effects that some games trigger at times and all those sliders do is raise or lower the strength of them. Most games don't hardly use them especially newer games. Your explanation is completely wrong.
You should learn your stuff before trying to tell everyone what's what."
You also deleted a reply of mine that I posted to another person's comment. I wrote "Ya I dunno if u noticed but he's also wrong about the directinput filters at 40 secs. They're just triggered effects that some games use but he talks about how u can adjust those effects to change the overall feel of the ffb, totally off man."
Why are you deleting my messages? All I'm doing is pointing out some flaws and incorrect info you provided. Don't you think it's pretty messed up if you delete and silence anyone who corrects or criticizes you or has a different opinion to you?
Could someone explain what the heck this guy is talking about:
Good luck with your simucube 2, that wont be able to fixed once it breaks; Also, you can get the lowest version of simucube 2, for 40% MORE than im charging for this - and thats without fanatec conversion kit, or mount pieces. Have fun¨
P.S. He's selling 30NM OSW for 1k EUR.
@RCHeliguy, no love for SimRacingGirl?
You are missing the best show of all time.Sorry, I never watched her.
Do you have static force reduction active on SC2, may be this is what limits your force build up in corners, it's actually designed to do exactly that.It’s not all perfect, yet: I’m having a harder time feeling the limits in a turn, and recovering spins. My DD2 would build up a mountain of force in a turn, preventing you from turning further than was useful, and making it easier to catch a resulting slide. I either need to tweak filters on the SC2 or re-learn muscle memory to get back to that.
There is a lot in that video. Interesting that he complained about Barry being "too easy" on manufacturers. Specifically he does not consider the DD2 competitive with the SC2 and thinks Barry was candy coating things.
Strange. He seems like a decent guy in his vids. As others have mentioned though, he used to have quite click-bait video titles/pics and I believe he at-least has some bias. He also has videos about PC building and overclocking but the info he provides is extremely basic and often it seems like he's repeating info he got somewhere else with regards to certain settings and such rather than him truly understanding / having experience with what he's talking about (regarding PC stuff but simracing as well). He also got to keep a $3000 Simucube Ultimate for free and he's not even that established while also being new to PC simracing; I found that a little surprising and curious.This man seems shady and dishonest. I commented on his wrong info about direct input filters and corrected him about how they work. His response? To delete my comments and block me so my future comments automatically get deleted. I know this because I was watching his vid again earlier today while I wasn't logged into yt and all my comments were gone, disappeared. They only show up if I log into my account.
It seems this guy deletes people comments if they point out anything he doesn't like. I think that shows the true character of someone rather than the front they put up on a camera. It's dishonest and means he doesn't like transparency, being corrected or opinions that differ from his
If anyone's interested, here's what I wrote and I posted screenshots as proof.
View attachment 324884 View attachment 324883 View attachment 324885
I wanna add that I've been simracing and reading forums since the bhmotorsports, nogrip, and racesimcentral days. I'm not much of a poster, I just read a lot from a few sites. I felt I had to expose this boosted media guys' silencing of others though so that's why I posted here. Have a nice day.
Can you give some more details regarding catching slides? I know that often when there's a slide that keeps increasing it's angle the S.A.T. often happens way too powerful with DD wheels and sometimes you have to let go of the wheel (as if you're about to get in a big accident) just because the DD wheel keeps wanting to turn more and more against your will all the way to the bump-stops - it's like there's an invisible person next to you who is trying to turn the wheel against your will all the way to the bump-stops thus placing enormous & highly unrealistic force and strain on your wrist just because the vehicle has gotten the rear-out. Is this what you're talking about? If it is, I don't think there's anything you can do about it; it seems down to FFB technology in general in my opinion because it happens in every game and with any DD wheel.It’s not all perfect, yet: I’m having a harder time feeling the limits in a turn, and recovering spins. My DD2 would build up a mountain of force in a turn, preventing you from turning further than was useful, and making it easier to catch a resulting slide. I either need to tweak filters on the SC2 or re-learn muscle memory to get back to that.
Can you give some more details regarding catching slides? I know that often when there's a slide that keeps increasing it's angle the S.A.T. often happens way too powerful with DD wheels and sometimes you have to let go of the wheel (as if you're about to get in a big accident) just because the DD wheel keeps wanting to turn more and more against your will all the way to the bump-stops - it's like there's an invisible person next to you who is trying to turn the wheel against your will all the way to the bump-stops thus placing enormous & highly unrealistic force and strain on your wrist just because the vehicle has gotten the rear-out. Is this what you're talking about? If it is, I don't think there's anything you can do about it; it seems down to FFB technology in general in my opinion because it happens in every game and with any DD wheel.
If what I described isn't what you're talking about then ignore the above, don't mind me, lol
Yes, I feel that until some fundamental FFB technologies are improved/changed from how they've been since the 1990s (if not before), there's always going to be some aspects of FFB that are just fundamentally going to be wrong (inaccurate, too powerful, too sharp and accelerative, too soft or powerful relative to other forces, etc.). That's one of the main reasons for these filters like damping, inertia, friction, sfr, recon, slew-rate, etc. Don't let it discourage you; with the SC2, Granity have some of the best filters, maybe the very best filters around from every thing I've read. I can almost guarantee you that you're going to find a feeling you like just as much as your Fana DD, if not more.Yes, it's something like that. I'll have to spend some more time with it, I've only had about half an hour and have been busy with work since It felt more manageable on my DD2, while breaking loose on the SC2 so far feels quite violent. The SC2 feels much better right up until that point, though.
The DD2 also seemed to put up quite a fight if you tried turning the wheel further than the limit of useful traction in a turn, so you were likely already close to the correct angle for correcting a small slide. Whereas the SC2 so far has let me turn the wheel past that point, and when a slide begins (and it rips the wheel away from me) I may have been turned too far, so I have to guess where to put the wheel to catch the slide (which is very hard to do when it's trying to rip it back and forth!).
Anyway, take this all with a grain of salt - I've only spent half an hour with it, these are very early comparison thoughts. I'm extremely pleased and pleasantly surprised with everything else about the SC2, and hopeful I can get the above issue adjusted via the filters or simply adjusting my driving style to the SC2.
@Andrew_WOT yes, thank you, I did see that setting and tried adjusting it at the time. Turning off static force reduction made the behavior closer to what I was used to, and I'm optimistic I'll get it where I want it once I've had some more time to understand the various filter sliders.
Beano said:Hi Chris,
Yeah, I made those comments quoted. In my humble opinion, Barry missed a significant opportunity to optimise the SC2 Pro he tested. In actual fact, by adjustung the Slew Rate parameter to between 0.15 and 0.25, you can 100% replicate the Bodnar SS2 feel. I hate that overly rubbery feel to the tyres, but some guys like it. It is all about personal taste. BUt yes, for sure I think Barry missed a trick wrt the True Drive tuning on this one, hopefully he revisits this again in the near future.
But the reality anyway is that the SC2 can emulate the feel of any of the current DD wheels available, including the SS2, as well as Podium series, plus still bring something unique to the table in terms of low latency and its own unque take on FFB.
There are 5 or so very fast iRacers and one real-life racer that has switched from SS2 to SC2 Pro and Ultimate, which I assisted to get the feeling they wanted. They are all of the opinion that there was a significant step-up from SS2 54 to SC2. Feedback just my own thoughts after having owned and tested all DD wheels, including SS2, DD2, SC2 Pro, Ultimate and Accuforce.
And of course, my Bogeyman OSW
Cheers,
Beano
Well, got mine yesterday but still waiting for my wheel rim... It's even worse having the thing right in front of you not being able to try it out!Sort of ironic that mine arrived before I can use it. At least my video card finally arrived. So far I've only had time to fire it up in VR and make sure it works.