Changelog:
- Adapted base gamma to handle shadow visibility better
- Adapted base brightness to fit new gamma
- reverted daylight multiplier to 1 - too many issues with the high values, maybe when pure is more mature we can try having a realistic lights <> sun relationship again
- Swapped out the cg LUT to bring yellows away from orange and keep them from desaturating with the higher gamma. - If yellows appear extremely washed out to you, that may be a CSP bug and unfortunately...
Yes. Unfortunately there is such a large difference between pure and sol now, that it's becoming very difficult to support both.Is the 2.2.14 update still unsupported with Sol?
I use Sol, should i assume every update after the 2.1.06 is unsupported??
i love this ppfilter btw, my favorite
As i don't have VR and i'm really not focused on Sol anymore i can't offer any meaningful advice. I'd say, make sure your exposure isn't over 100% but further than that i really can't say. Wish i could be more helpful :/Hi, i tried to disable VR, opencomposite and all post processing like FSR and FFR.
Im running CM, newest SOL and CSP 0.1.95p5 and c13pp 2_1_06.
C13 pp looks really bright compared to sol-extra. Is it supposed to be looking like this? Its the benchmark scene. Scenes with clouds look better, less bright.
Attached is comparison of c13 on the left and sol on the right.
Any ideas? Thanks.
Hi, no worries. I was running it in 2d to test and ran into same over-exposure problem.As i don't have VR and i'm really not focused on Sol anymore i can't offer any meaningful advice. I'd say, make sure your exposure isn't over 100% but further than that i really can't say. Wish i could be more helpful :/
Are you sure you're installing the filter manually? Sounds like you may have installed via CM. And by exposure I mean exposure. It can be found either in the photo app and PPFilter selector app ingame.Hi, no worries. I was running it in 2d to test and ran into same over-exposure problem.
Anyways, i tried to change to newest pure and all problems seems to be fixed now. I might give pure a chance for now.
I might try older c13 pp with SOL later. When you said exposure, did you mean saturation in "assetto corsa -> video -> post processing -> saturation" setting or something else?
For the latest version you need the latest pure.Do I need pure for this if im using SOL?
Do note that using the latest version with Sol is unsupported, and as such i cannot guarantee there won't be issues. You can find the old versions by clicking history and downloading from there. Not sure what you mean by Autozam, that's not anything i'm working on .Hello, I downloaded your filter today and it seems to work with Sol, though it's your latest version. Do I really need the 2.1.06 version (wich I can't find) to make it work as intended ?
As for your Autozam, great work ! Do you intend to animate the doors ? That would be awesome !!
Zilla tune by BANKSY, currently wipNot related to the mod, but may I ask for the info about that R34 in the distance?
View attachment 618125
when i enter cockpit mode my screen becomes too dark how do i remove that, i tried disabling auto exposure but that didnt helpCiba1991 submitted a new resource:
Photorealistic PPFilter C13 Camera Obscura - Photorealistic filter, with strong AE
Read more about this resource...
I'm not sure what you mean by disabling auto exposure. As this is a pure filter, AE must be enabled at all times. There are some AE related sliders in the PP tab in the pure config app, try playing with those and do report back with values that work for you.when i enter cockpit mode my screen becomes too dark how do i remove that, i tried disabling auto exposure but that didnt help
So i noticed here that the final expore and cbe exposure change numbers when you go from first to third person or tv pod. Higher being a brighter and lower being darker. What can i do to make sure that number doesn't change when i change view.I'm not sure what you mean by disabling auto exposure. As this is a pure filter, AE must be enabled at all times. There are some AE related sliders in the PP tab in the pure config app, try playing with those and do report back with values that work for you.
Is this issue specific to f1 cars with halos or is it globalSo i noticed here that the final expore and cbe exposure change numbers when you go from first to third person or tv pod. Higher being a brighter and lower being darker. What can i do to make sure that number doesn't change when i change view.
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View attachment 632199
global, had same issue on gt, lmp etcIs this issue specific to f1 cars with halos or is it global