Photorealistic PPFilter C13 Camera Obscura

Photorealistic PPFilter C13 Camera Obscura 2.2.14

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While I'm in the pre-production phase of Camera Obscura 3.0, i invite you to have a look at C13 AEGIS - a more dramatic and filmic filter i've been developing for the past half year or so. While i get a RD page set up, you can grab it via any of the links in the video description. I will have more news on Camera Obscura soon.

Changelog:
  • Adapted base gamma to handle shadow visibility better
  • Adapted base brightness to fit new gamma
  • reverted daylight multiplier to 1 - too many issues with the high values, maybe when pure is more mature we can try having a realistic lights <> sun relationship again
  • Swapped out the cg LUT to bring yellows away from orange and keep them from desaturating with the higher gamma. - If yellows appear extremely washed out to you, that may be a CSP bug and unfortunately there isn't much i can do about it.
  • Swapped default preset to 3
  • Added AE target adaption slider, experiment with it to see what it does.
  • A bunch of minor ae code cleanups for a more stable image.
    20221015-225903-shuto_revival_project_beta_ptb-wm_mazda_rx7_fd_rgo-C13CameraObscura.jpg
    20221015-231144-shuto_revival_project_beta_ptb-wm_nissan_s15-C13CameraObscura.jpg
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    20221015-232014-fonteny-bmw_z4-C13CameraObscura.jpg
Update with Pure 0.142+ in mind.

WARNING - DOES NOT WORK WITH OLDER VERSIONS OF PURE.
Sol is no longer supported - Sol users stick to 2.1.06

There were a lot of discussion about how to handle csp lights in regard to world brightness, especially since the whole idea of pure was to approach a realistic relationship between day and night brghtness levels. To that end, this version of the filter recalibrates daytime brightness parameters, and adapts world lights to be somewhat static when possible. While at it, i also simplified the pp tab of the filter. i trust the default values and built in pure sliders should be enough to adapt the filter's look to your preferences.
I'm still extremely happy with the latest version of the filter, and I don't think you can do better for pure right now. That said, the next version of pure will bring a few nice improvements and the quest for fixed strength lights that "just work" may finally be coming to an end. The incoming update will be overhauling world lighting and lights and the side effect of that would be a much needed improvement to twilight exposure without weird hacks (that's all pure tho, not me). I'm still tweaking that, but so far I think it's pretty good. Here's a short edit of twilight time to get you excited for the future.
Changelog:
General:
reworked colours to address reports of an overall too warm look. Swapped default tonemapping function for a slightly more filmic look.
Sol:
-compatibility changes to keep it in line with Pure.
Pure:
- default preset is now 2
- adjusted various things with regards to colour
- completely rewrote AE to now also use the Yebis function to add some dynamics.
Changelog
General:
- Redid the Colour Grading LUT - now based on PeterBoese's PureEYE LUT
- Readjusted Glare - made star effect more pronounced
Pure:
- rewrote AE logic
- adjusted brightness adjustment function usage
- adjusted star brightness
- adjusted saturation progression
- adjusted preset 3 gamma
- adjusted WB
- implemented bounced and emissive light brightness adaption Sol: / Sol is now considered Legacy - report issues and they will be fixed, other development is frozen.

Attachments

  • 20220613-153301-la_canyons-bkr_toyota_gr86_timeattack-C13CameraObscura.jpg
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  • 20220613-223318-shuto_revival_project_beta-slang_mclaren_p1-C13CameraObscura.jpg
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This version changes the LUT for colour correction. With the old Lut, the color correction would be set inappropriately for some users - cause unknown. In internal testing, this issue seemed to be gone.
Update changelog:
- new CC LUT
- adjusted bloom gamma progression at night - hopefully less intense dithering around lamps
- adjusted Pure ambient light parameters
- adjusted Pure reflections parameters
- further white balance tuning
Made white balance of the Pure version a bit cooler to more closely match the Sol version. The WB slider in the Pure app still works as it did before. If you had a custom configuration for pure saved, it will persist with this update
This update is a reworking from the ground up with Pure support in mind. But Sol users have not been left behind, with a Sol version of 2.0 calibrated to match the Pure version as closely as possible.

To everyone who helped test the filter and provided feedback, thank you very much. An additional thank you to community members who have contributed showcase images!

Recommended Sol 2.2.1 or newer, Pure 0.75 or newer and CSP 0.1.77 or newer! Enjoy this release, for any questions or concerns, don’t hesitate to get in touch!
I've been hard at work on the next version, which is almost a complete rewrite of the Sol version of the filter, but also this version brings with it Pure support! We're finalizing a few things before releasing a release candidate, keep an eye out!
In the meantime, here's a quick preview.


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