Hi, thanks for that... World detail to medium is a good start, as a lot less foliage / objects will be rendered.@Phoenix77 & anyone looking for more FPS - i have created a CSP config (attached) with some LOD adjustments that increases my FPS by ~12%.
To achieve ~60 fps, I had to lower World Detail to medium and AF to 4x. Even so, this track pushes my VRAM usage right up to my 2GB limit and causes windows to report that: Video memory resources are over-utilized and there is thrashing happening as a result.
AF x4, on tracks with continuous centrelines will result in blurriness, and in my opinion that won't be good. (As discussed in the other thread a few times).
Have you got AF set to x4 in AC / CM settings?? If so, as advised before, turn it off in game, and overide in your GPU's control panel to x16. Ingame AF is not efficient!
And without meaning to be that 'You need to upgrade' guy... 2GB is possibly now approaching the lower end of the hardware GPU RAM spectrum, especially if the many CSP bells and whistles are turned on. Although PCH isn't anywhere near as mammoth as LAC... It's still not a small track, with views for a good 10 km in a few places. Lowering shadow detail / res should be a starting point if your hardware is on the lower end of the spectrum.
If you're running against a lot of AI, you're probably going to have to lower that number... especially if you're using questionable ripped MOD cars created without the extra effort of having available LOD's. As far as I'm aware, most if not all of the high quality mod cars available on RD have these LOD's, and/or only run Kunos cars which have them. People who rip cars from other games don't have the starting Max / Blender objects (because they didn't model them) therefore most of the time they can't make the LOD's, resulting in always using Maximum Polys/detail.
For example, if you have 25 cars on the starting grid, each using approx 200,000 polys (on their highest LOD) that's 5 million polys, more than the entire PCH terrain/road meshes, and with LAC's terrain & roads thrown in on top as a bonus. If the cars don't have these LOD's, anytime these cars are visible, even as a dot in the distance, they're using max polys / detail.
Anyone looking for more FPS, first check the number of cars you're trying to run against, and if they're made with quality in mind, or.... as in the case of many dodgy ripped mod cars found all over the internet, LOW quality. If you're using lots of mod cars, you're effectively trying to run x2 - x5 tracks all at once, as you can imagine... That's really not a good idea at all