No worries mate... Glad you got it workingThanks guys!
I'm glad to find the time to tweak things as you'll find out... It's going to be some quite big tweaks But I'm conscious not to disrupt the essence of the track as well... I've got a reasonably long list of things to do before this gets to v1.0...I am glad you continue to tweak the already amazing track.
No worries mate... Glad you got it working
Yeah of course you can mateAre we allowed to run this on a public open server?
Yup. That is such an important thing. LilSki is incredible with blending his textures. Drive around Bridgehampton slowly and watch the edges of the road. There is no repetition which would throw away the realism. It looks exactly like you'd expect a track sitting in a sandy environment to look like. When I go a little wide I swear I can feel a thin layer of sand beneath me wheels. Glad to hear you're still plugging along. For your first two projects you sure picked enormous roads.Also looking in to getting better transition textures...
These are looking a bit sh** at the moment... as not the proper textures.
But at least this time I will be allowing for "side panels" which I didn't do before
View attachment 198025
Hopefully I'll get a nice big block of time at the weekend to, hopefully, smooth out the rest of the terrain, so when I put the road spline in they flow more like LA Canyons.
I'm comparing the actual PCH roadside photo's... and it's mostly a dirt / gravel with weeds along the edge... and will soon be matching my asphalt and transition textures to colour match this rough comp from google maps...Yup. That is such an important thing. LilSki is incredible with blending his textures. Drive around Bridgehampton slowly and watch the edges of the road. There is no repetition which would throw away the realism. It looks exactly like you'd expect a track sitting in a sandy environment to look like. When I go a little wide I swear I can feel a thin layer of sand beneath me wheels. Glad to hear you're still plugging along. For your first two projects you sure picked enormous roads.
Yeah of course you can mate
In fact if there are online servers, I will.. at some point... create some online pursuit layouts... With some differences...
One change being the pit / start locations spread across 23km....
With quite a few other enhancements, which I will announce later on
I hope you have a blast mate, feel free to post any screenshots or videos in this thread mate
That cruiser is pretty cool... It's a shame that light bar couldn't be transferred to a few Lambo's and Corvettes... What's RP stand for?You should make a freeroam and a loop version of this, bet the cruise RP crowd would playing this!
Add 2 slots of this and you've got a good RP thing going!
Cheers mate, yeah I was thinking about doing an addon pack with a load of extras... which I'll make clear later...Man those satellite textures look awesome! Make those optional maybe?
It's possible to use them... But when everything (when ammended) goes back in... bear in mind that I won't be holding back on the amount of trees and bushes... an extra 16k texture will more than likely be a pretty big performance drain...is it possible to use them?
What's RP stand for?
RP stands for Role Play(ing)
Thanks mate Bear in mind that's in Max, without AC's shaders...Looking absolutely brilliant mate. That terrain looks very detailed.
epic stuff.