Formation Lap on open wheels series
rF2 and AMS have the Formation/Standing option as start type.Formation lap would be fantastic! I think that would hugely increase the sense of anticipation before a race.
Formation Lap on open wheels series
rF2 and AMS have the Formation/Standing option as start type.Formation lap would be fantastic! I think that would hugely increase the sense of anticipation before a race.
ACC has formation or last corner as a start type and to be honest most (99%) go for last corner rather than a formation lap. At about 30mph a formation lap is no fun at all (especially in a full motion rig due to it violently juddering when you hit the rev limiter).
It existed in F1 CE,13 years agoOil spills.
The rev limiter thing is an ACC problem, not a formation lap problem. Why they haven't replaced it with a better and more realistic solution (pass the car in front, get a penalty) is beyond me, it's been requested and something the devs assured would be coming, since the beginning of EA. It's these sorts of stupid issues that keep me from playing ACC much, even if it's by far the closest thing to what I think a complete sim should be.ACC has formation or last corner as a start type and to be honest most (99%) go for last corner rather than a formation lap. At about 30mph a formation lap is no fun at all (especially in a full motion rig due to it violently juddering when you hit the rev limiter).
Not possible because if you try to overtake a real driver the driver won't see you so he will ram you out of the trackReal-time racing against real tracks/series. When the real F1 race goes off, you're there, in your sim, starting and racing against the real field.
The rev limiter thing is an ACC problem, not a formation lap problem. Why they haven't replaced it with a better and more realistic solution (pass the car in front, get a penalty) is beyond me, it's been requested and something the devs assured would be coming, since the beginning of EA. It's these sorts of stupid issues that keep me from playing ACC much, even if it's by far the closest thing to what I think a complete sim should be.
First of all, i would like everybody to stop talking about simulations.
We are talking about racing games and not simulations.
This is a very important aspect.
Game is about hobby, enjoyable experience at home, ...
Racing is about money, complexity, risks, engineering, death.
This reality can not be simulated. We are all enthusiastic about racing, but this will never happen.
I understood that after my wife offered me a session on track with a real porsche gt3 cup ready to race.
This will never be simulated. That is just a lie.
We have already fantastics games available, and everybody can find something suitable to his needs. Nothing is perfect, but I have a lot of respect for the hard work and talent of all the studios.
In my opinion they should stop to concentrate on the physics but more on polishing there GAMES. It has been the secret of grand prix legends nascar 2003, gtr2, .....
For the future in 20 years ?
I just can imagine that we will be maybe able to enter live a real race with virtual reality, with the same view as on of the real pilot.
It will be then simulation, and not game anymore. Until then, talking about simulation is a pure marketing trick
Good point - I completely forgot that title due to it being another generic, by the numbers F1 game.It existed in F1 CE,13 years ago
Realtime weather is missing too
I’m sure oil spills were in Pole Position in the early 80’s.
IMHO hardware support is a bigger issue than Software support (unless you're using Logitech, I've heard they work just fine on Linux)A simracing game with a good Linux Support on its clients (rFactor2, RaceRoom, Automobilista....). I'm tired of fight with Wine and Proton.
https://www.reddit.com/r/simracing/comments/ble2xg/current_state_of_simracing_in_linux/