You didnt get my point.Absolutely true. So my suggestion would only make an improvement of maybe 10 or 20 percent, but it might be a good start.
Since this is not possible, I'd be happy with no obscenely expensive iRatingfree iracing
Please read my opinions and then you know what I think never made it to sims:
1- Simracing failed so far to give more than a tiny amount of the real experience in terms of accuracy and fun.
2- Sim racing hasn't changed much since the invention of computers, keyboards and screens.
3- One BIG factor joined the game, called Force Feed Back. And since then, nothing more.
4- Motion, as a factor equivalent to ffb (or even more important) is far, far away from consumers because of costs and ease of use.
5- The giant-whale players, say like Microsoft, Toyota....etc have never seen this new weird thing and never put their effort into it.
6- Almost all of the hardware and software players concerned in simracing were absent in simracing expo (Thrustmaster, Automobilista, Valve Index...etc).
7- There has been only 3 VR headsets in the whole Sim Racing Expo.
8- The community resists every new effort and addition and tends to stick with the old stuff.
9- There is ZERO free-unbiased consumer reports away from money sent, free equipment and sponsorships.
10- Developers care only about the easiest way to make money (like selling a new car or livery) instead of really improving the whole thing and pushing the boundaries.
11- Doing the undoable in real life is still the compass for many sim users, pushing the whole idea away from being a sim.
12- Repeated ideas and trends, (like GT3's).
13- No serious driving sims in real open world maps you have to choose, either arcades or racing sims.
That is maybe because the new stuff doesn't really bring something new ?
You point out yourself that simracing hasn't changed much and I completely agree. New games are basicall just better looking and have new, more actual, liveries.
Therefore I stick with the old stuff instead of throwing money at the new.
Opinion: What Do You Think Is Missing From Sim Racing?
What's missing is a developer with a set of balls.
Opinion: What Do You Think Is Missing From Sim Racing?
What's missing is a developer with a set of balls.
So much this. Just add a VR requirement. Love Horizon, TDU, even GTA for the worlds, if not the physics. But having raced in VR, driving with a monitor has lost its luster. I really want to get lost in that open world.I just want an open world sim-driving game. A vast map with realistic traffic, weather and back-roads to get lost into.
An open world sim that works in VR.
I would love to enjoy the physics of a sim with production cars on open roads and traffic in VR rather single screen, designed for chase cam.
LA Canyons in AC is the closest it gets right now, and it lacks any decent traffic and is still a fairly limited set of routes.
Yeah would love that.So much this. Just add a VR requirement. Love Horizon, TDU, even GTA for the worlds, if not the physics. But having raced in VR, driving with a monitor has lost its luster. I really want to get lost in that open world.
Yes absolutely, I love all of this so damned much! Exactly what I think sim racing needs, too.Most of the stuff have been done in one sim or the other, but one thing that is missing from the most is a campaign mode with a sense of progression or even a story. It doesn't need to be cutscene based or extremely in depth but I enjoy the games the most when I have to work for it. Major problem with most sims is that they neglect the campaign part and just string along couple of championships and call it a campaign.
In real life, racing is often times a balancing act between finding sponsors, having a rich daddy or being incredibly talented. I would love a sim where I can create my driver and then pick my backstory. Backstory influences options you have or how good you need to be in order to progress, so if you picked a rich backstory then you can finish worse in the championship and still get enough funding to progress, but if someone picking a "poor" start would be forced to run cheaper championships and do better in them. Depending on your choices, you could end up being a great lower tier driver just due to the fact you cannot get enough funding. It would allow for interesting goals and mechanics.
It isn't super complex to develop to be honest, it can be done as simple as having a budget that you can choose how to spend, earning due to sponsors/results and costs for different kind of championships.
If you added a rival system or some kind of a story as well, it would go to another level. Couple all of this with flexible assists system and you could get a good mainstream commercially successful game that is in fact a sim racing game in hiding.