I've owned and driven scores of Australian Muscle cars, many capable of 1/4 mile in the 13's....
The way it works is, a small application of throttle ISN'T supposed to kick the ass end out, that's reserved for a much larger dose of throttle as low power inputs lack power and torque to break traction, especially on a race car.
I've had more time to drive some more cars and many are very good, and definitely don't act like it's wet weather on the rear.
I've been driving sims for 10yrs, and owned powerful cars for 20, I be dead a million times over if the V8SC's car appalling rear traction was close to reality.....they've even cocked up the 2020 Brazilian Stock Car{rear ice physics}
I've owned and driven scores of Australian Muscle cars, many capable of 1/4 mile in the 13's....
The way it works is, a small application of throttle ISN'T supposed to kick the ass end out, that's reserved for a much larger dose of throttle as low power inputs lack power and torque to break traction, especially on a race car.
I've had more time to drive some more cars and many are very good, and definitely don't act like it's wet weather on the rear.
I've been driving sims for 10yrs, and owned powerful cars for 20, I be dead a million times over if the V8SC's car appalling rear traction was close to reality.....they've even cocked up the 2020 Brazilian Stock Car{rear ice physics}
Some cars are very tail happy, it's the truth. You need to exercise throttle control. It can be about not unsettling the chassis as much as it can be about exactly how much power a car has.
Lift off over steer us proof of that. The car can swap ends without the use of any power.
Only drove for an hour or so but reiza forgot to load the dry weather rear tire physics on some of these cars.
I drove camaro, V8SC, 620r cat and all 3 acted like it was wet on corner exit, ie, even small throttle inputs sent the ass end into a frenzy.
Surely its understood that huge power isn't available at first, so the cars should be relatively grippy if throttle is lightly applied.
People were saying the ginetta was a good car, well that i agree with as its rear tyre model is more realistic.
You can notice what im talking about when watching people drive these cars on YouTube.
I originally thought these guys were lead footed, but the tyres have virtually zero grip during the initial stages of throttle.
Remember that whilst you're exiting a corner you're dealing with inertia and a limited tyre contact patch, however this is the point of light throttle inputs, unfortunately the cars can snap out and access the pendulum effect and making the whole corner a complete mess.
If i wanted this horrible physics I could get a refund and re install PC2, so I hope this is addressed in future.
Reiza can clearly build good cars like the ginetta and the formula reiza I drove briefly.
Otherwise the steering wheel precision on my t300rs is excellent.
But, the diminishing player base has nothing to do with "lift off oversteer."
The fact is the physics on street cars (which probably have the widest appeal worldwide) are absolute rubbish.
The game has a bunch of problems but the need for throttle control on the SuperV8 is not one of them.Hopefully Reiza can fix these problems.
What im seeing is he gets on the throttle reasonably early, and when the revs build, the ass gets loose, however, that's NOT what im experiencing.The game has a bunch of problems but the need for throttle control on the SuperV8 is not one of them.
See how gradually the driver applies throttle onto the main straight and exiting turn 1. Seems consistent with the driving in game to me.
Myself and others have also mentioned that other cars have the same problem.Earlier you said you've had cars as fast as 13s down the quarter. Well my track car is stiffly sprung, running average street tyres and is still good for a 12.6 @ 114mph. I also has an aggressive mechanuical LSD intended for drift/oversteer. So I guess you could say I've driven a powerful car.
This means I don't need to pour vegetable anywhere to spin the tyres and create smoke. I wouldn't be stupid enough to pour oil on the street in the first place and potentially cause an accident for someone minding their own business.
The SuperV8 has a huge jump in power compared to both of our cars plus a completely locked diff. These facts, combined with the onboard footage, tell me the tail happy nature of the car in game is very much within the realm of possibility.
Have you considered that since the car is traction limited on power, that you might need a little finesse on corner exit? A small amount of throttle can be enough to cause oversteer depending on the amount of tyre slip and the weight distribution at that exact moment. You can't simply compare the percentage of throttle you are applying to that of a professional driver and say the car in game is broken.
There's other people in the thread already telling you your 13 second street car does not equate to knowing how to drive a V8 Supercar. My car doesn't either but at least its characteristics are a lot closer.
I haven't driven the same car in AMS1/RF2 so I can't comment on that. I'm happy to speculate, however, that maybe it's more forgiving of driver deficiencies. That doesn't mean the AMS2 version is broken, it may be more realistic.
Try improving your driving instead of blaming the game and lashing out at anyone who disagrees with you.
Dunning–Kruger effect - Wikipedia
en.wikipedia.org
Again you ignore the details of what I said vs what we see in your silly video.