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Putnam Park v0.91 - release notes:

- trees use temporary T1 shader, more advanced shader with specular, normal map and ambient occlusion is planned for v1.0
- HDR profile is from ISI's track
- track include two layouts, "GP" and "Chicanes", third, short layout is planned for v1.0
- animated cornerworkers are planned for v1.0
- racegroove, marbles and crowd textures are from ISI's tracks.
- temporary replay cameras, upgrade is planned for 1.0
- some models and textures improvements are planned for 1.0

Putnam Park v1.0 is planned after GOLD version of rfactor 2.

For me it's step forward in texturing and modeling comparing to Croft and also experiment with completely different environment colours which was interesting experience and good lesson for me.

Enjoy the track.

C&C are welcome.

Download link: Putnam Park 0.91

Source: http://isiforums.net/f/showthread.php/7763-Putnam-Park-WIP?p=100089#post100089

GRAB_858.JPG
 
Hockenheim 1960 0.85 by motorfx

http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4484

Again this is not the final version.. still classed as wip but drivable. see readme
This is not true to form for a 60's hockenheim , it was origanlly done a for a bit of fun in other formats, ... I wanted something more to race on in rf2 with the lovely old historics. as before not all attributes of Rf2 useable yet, not really set up for HDR although it does work ...
hope you dont mind being testers for me .. as I keep progressing .. and thank you to all those that say thanks and leave feedback. As usual if something has slipped through that spoils the use of the the track, like a material error then I'll try and rectify straight away .. enhancements will be done later when other attibutes are working correctly.. it has working animated marshals.

 
Has anyone started the Bugatti Circuit and add some prototype cars, or, even Dale Earnhardt Sr.'s Corvette?

I always wanted to do some practise laps on that track.

But, with the current state of the game, not many mods have been fully realised. :cry:
 
I have no idea why but mine doesn't look like in the video. My circuit starts out wet every time, no matter what I do, this looks really strange and is like driving along a lot of dark/shadow looking patches, unless my eyes fool me it dries up a bit after a good while but it still does not look like in the above video.

I had an older version previously, I uninstalled it before installing the new one, while the old one was a dry track it also had the strange patchy dark things all over the track like the new one.

Is there anything I can change on my end to fix the issue? Running on Nvidia 306.97 driver.


Edit : Scrap that, this issue has shown up on some other tracks, such as the VirtuaLM Mid-Ohio, so is a problem on my end, not seen it before.
 
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