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If you have tried the dev mode, there is another car model, the rtrainer, IMHO by far the most enjoyable car in RF2, it is much more predictable than the others.

Unfortunately it is not available in the single/multiplayer side. Follow these instructions

and you will be able to drive it everywhere (online you have to choose the trainer 2).

nike23osu;37761 said:
Ok i got a full working mod for the rTrainer cars on all tracks install instructions below:

Go here and grab ALL files in the directory: http://www.mediafire.com/?rr7z2x74mrhd7

There are FIVE .rfcmp files YOU NEED THESE TO INSTALL THE .rfmod file or it will show as a problem mod, you will also want these files in your packages folder.

To install the .rfcmp files open rFactor 2 and at the bottom right click on Manage Mods in lower right corner of the launcher.

Once in the Mod Manger click options up in the top toolbar and take the check out of show mods only.

Now install the FIVE .rfcmp files you just put in your packages folder DO THIS BEFORE YOU CAN INSTALL THE MOD.

After those are installed click options and put the check back in show mods only.

Now you will see Tims rTrainer Mod v1.7 is avaliable to install...right click it and install it.

Thats it its playable online and offline with all tracks.

NOTE IMPORTANT: I cannot figure out why the pace car shows up for rTrainer #1 so when you select a car SELECT rTrainer #2 OR YOU WILL GET BOOTED WHEN PLAYING ONLINE. Hopefully i can figure this out or someone from ISI can tell me how to fix this as it works fine in moddev just now when exported. I hope you guys enjoy this and have fun this weekend with it just remember to use rTrainer #2 for your car!
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I instaled already but with 3 i got only on off center mirror.
And dont have stop and go on the hud
Another stuff is working. !?
 
Nice little plugin. It makes the view much more comfortable. One odd thing is that if you manage to flip your car the plugin causes your 'head' to rotate 180 degrees so that you're looking at your seat.
 
Probably should be in the mod section, but don't worry. We'll get it moved. :)

So is no-one interested in having an extra car then? I haven't done much driving in it yet, but the method linked above works fine to get the car into the game. Thanks for the link, Alberto.
 
wont work with 3,just center mirror.
on race start there is no stop and go sign on my hud.
what can it be?other hud stuff working..
 
First previews. :)

RGYSZ.jpg


lsRVC.jpg


VLVba.jpg


4SLzS.jpg


pdmXU.jpg
 
wont work with 3,just center mirror.
on race start there is no stop and go sign on my hud.
what can it be?other hud stuff working..

Stop / Go only shows when you jump the start of a standing start race, and are given a Stop Go PENALTY

do you use TCAM view?
 
Hmm.... downloaded the track, installed it without any problems. But the game is crashing to desktop and displaying "rFactor 2 has stopped working" box during loading the track. Putnam Park works fine but this one doesn't. Any ideas how to fix it?
 
Wicked! Croft (and Knockhill as mentioned above? :D) for some rallycross action! :D Now we just need some rallycross spec cars! YAY!
Speaking of which btw, do you intend to add the dirt section when offroad starts to become possible?

Either way good job man :-D Looking forward to being able to drive on it!
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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