Ha! I knew you'd end up buying it
So seeing as I’m at work and can’t listen to the audio, give us a clue... good ? Bad? Dreadful ?
My guess is the latter, but I'm an optimist by nature so remain positive
IMO it's not as bad as other people make it out to be.
Is it the successor to NR2003? Definitely not.
But it is a vast improvement on the Eutechnyx offerings? Oh yes.
I think it in large part depends on what you're expecting. Make no mistake, this is a console game that got converted to PC, not vice-versa.
As such, there'll be a lot of features missing that PC gamers have come to expect.
No FOV adjustment, very little in the FFB tuning department, very few graphics options and so on.
It's a game meant for jump-in-and-play, it's not in any respect a hardcore-sim.
In the vid I make the comparison to F1 2016 (cue the ingrates throwing popcorn from the galleries) in that it's much more about selling the experience than having it 100% simulated.
So, in order of appearance:
Graphics: Servicable. Nothing special (console port, remember?), but they look nice enough.
Don't expect ridiculously shiny cars, with a ton of post-processing filters and you'll do fine.
Controls: This is where most people seem to have trouble. And it does need some work.
My T500 didn't even get recognized, so I couldn't start the game without first editing an obscure text-file, definig axes and buttons.
And it doesn't tell you which axes are supposed to do what, so it was a bit hit'n'miss.
I did eventually get it to work, but an in-game section to define and fine-tune the controls is sorely needed.
The upside of that debacle is that I figured out (by necessity) how to redefine buttons which you can't do in-game, so there's that.
Anyway, once I got it set up, the FFB isn't at all bad. It's definitely not AMS/R3E/AC levels, but it does the job as far as I'm concerned.
I don't seem to have the floaty feeling that other people are complaining about, and compared to NR15 it's much, much better.
The cars in NR15 I couldn't even control. Literally, I've yet to finish a race in NR15.
I will say that I usually run in Normal physics mode (since I suck at ovals), and I'll freely admit that once you switch over to Sim-mode the FFB does get a little wonky.
Still think it's better than NR15 though.
Sound: See graphics above. They do the job, but they're not going to wow you.
Gameplay: Unsure. This is still very early days, and I'm in the middle of a real-life kitchen renovation so I sneak off to do a few races while e.g. the paint is drying.
So I haven't even looked at the career mode yet (arguably the biggest selling point of the sim), and I've only done 2% races meaning no flags/pitstops.
But the races are great fun. The AI is challenging, and it's aware of you so it doesn't smack into you.
The adaptive AI (which is default) does take a little long to get to competitive level especially on super-speeedways but it will eventually get there.
The races in the vid aren't really representative since I had no Track Rating at Daytona yet so the AI was set to the slowest pace. But I've had plenty of fun races once the AI got up to speed.
The damage-model needs some work though (again, console port). It's very forgiving even on Full Damage, and you pretty much have to work at it to kill the car.
Although with my skills that's not necessarily a bad thing.
So, in closing I think DMR is being run over by their own hype-train.
It's a fun game, but it's not the sim that they've alluded to.
That said, DMR has a good history of game-support so I expect a lot of the issues will eventually be fixed.
So if you're still on the fence, wait a while.
There are issues to be solved, and at present I think the game is over-priced.
So give it 3-4 months for the patches and the inevitable Steam sale.
But I really don't think it's as bad as a lot of other people are making it out to be.
One final thing: The DLC policy.
That's one thing that really irks me. No the policy, but peoples reaction to it.
Hate it or love it, DLCs are the name of the game these days, no matter what franchise we're talking.
It's a simple fact of life.
But......saying a DLC should've been in the original game is just wrong.
The developers make a game, and set a price for it. They also get to set the prices for any eventual DLC.
Oddly enough, most companies are in this business to make money.
You, as a consumer, get to look at the pricing structure and decide for yourself whether or not you think it's worth the price of admission.
It really is that simple.
So please stop making claims that this or that 'should've been included in the base-game'
Trying to convince people that you're entitled to something for free really makes you look petty.