AC Multiclass Abarth500/Mazda MX5@SPA, Wed 24th August 2022

Assetto Corsa Racing Club event
My dear racing chum Han, i looked at the replay of our incident from all aspects, it was your kind self that hit me.
I was not involved at all. In the end, I had no choice but to try the impossible, for me to out brake you after spending two or three laps coming to the conclusion that the impossible it would have to be.:confused:
My aim was not to dive bomb but to block you from the corner and use the width of the corner as extra braking that I needed, and as it turned out that way without running off the circuit.
You may well criticise the overtake, but I was being cheeky rather than unfair, and for that I apologise.
Didn't have a look at the replay yet. So what I wrote was my perception at that moment: I thought you were completely off track in the Bus Stop and therefore should have returned safely for other cars. But I understand from you that you weren't completely off so I should apologize for asking you to wait. Anyway, as I said I should have used my common sense not to defend you as I was almost certain that you could not finish without a second pitstop. That way I probably would have won the race.
 
@maxilogan

The easiest thing in the world with AC is to unknowingly throw FPS away.
Apps and shadows are the biggest culprits.
I have just three apps running whilst racing, all AC apps apart from the radar app that sits in my field of view.
You are 100% correct about the 3070ti, from my point of view, at the time everything was a silly price, the 3070ti was only a silly bit more.:roflmao:
You are right, if I was running triple 1440p monitors I could get 100fps easily, any more I would end up with fluctuating frame rate.
i will do a check for you with AC benchmark

CPU 5Ghz, 52 deg C
250 fps 4.3ms
GPU 60 deg C, 95% 2Ghz
Points 34502
Av 235 min 65 max 293
AA= 4 ; 16AF ; shadows 2048 : blur 0
world = 4
 
@maxilogan

The easiest thing in the world with AC is to unknowingly throw FPS away.
Apps and shadows are the biggest culprits.
I have just three apps running whilst racing, all AC apps apart from the radar app that sits in my field of view.

I have various apps but not too much I think. Realtime, tyres, helicorsa, Sidekick, basics.

CPU 5Ghz, 52 deg C
250 fps 4.3ms
GPU 60 deg C, 95% 2Ghz
Points 34502
Av 235 min 65 max 293
AA= 4 ; 16AF ; shadows 2048 : blur 0
world = 4

Thank you @Kek700 this is also something I forgot to mention. While I was practicing on SPA, I fired up (no pun intended) MSI Afterburner and found out that the GPU wasn't used at its maximum (80ish percent), probably because of the FPS limitation, yet the temperature was @79°C!
 
As I said on Discord, I will set up the races for the next three Wednesdays, starting with Zandvoort and Monza (following the F1). The 3rd I don't know yet.
3rd, maybe Poznań, please? :thumbsup:
 
First I'd like to thank you all for being such an awesome community! One of the "constant pillars" of my life since 2017 :inlove:
Sadly right now I can't do Sundays and while Wednesdays seem to be "the" event of the week right now, it was also the ACC days for many weeks and I really wanted to dive into it for some time.
Hopefully I'll join more AC races with you all in the next weeks! :)

Sounds like yesterday was quite an adventure with lots of ups and downs for almost everyone. I'd sure be studying the replay if I was part of it :D

Now let's get the quoties flowing .P

CPU/GPU don't have power problems, I'm '"revving out' my 144hz screens at 85% GPU.
Sounds good! I know you have quite powerful hardware! Are you using any fps limiter, vsync? If not, your cpu is the limiting factor and might cause microstutters but if you're happy, don't bother changing anything!
As a I'm a "so not a PC Person" could you explain the significance of "Clip planes" in the Smart Shadowes section??
Yes, although I'm not THAT knowledgeable about shadows rendering.
However the clip planes, which are now called "distances" in CSP and were called "Split Distances" before:
For many engines you have the "shadow map size" and then multiple "cascades".
The shadow map size is "how much shadow you have available for everything".
The cascades are like LODs. different quality/details at different distances from the rendering position (your cockpit).

So you have to find a good mix of lower details further away (4th cascade), more details close to you (1st cascade), the distances where the cascade changes and the available map size for everything.
If you put too much detail in the cascades compared to the map size, you get jumping shadows.

There are games where you have more access to this stuff, like Witcher 3. Here, you can basically eliminate the 1st cascade, reduce the quality of the other cascades and then make the 4th cascade faaaaaaar away.
That way you won't see the separate fingers on the floor-shadow when holding a torch, but you won't have flickering or jumping shadows either.
While at the same time having enough performance and map size available to render shadows very very far away, making the world look a lot better when on a hill.

I hope that wasn't too much additional information hehe.
Basically the clip planes are the distances where the shadows switch from one cascade to the next.
Calmest shadows should be achieved with the 4th cascade starting as close as possible to your POV while using the maximum map size available.
Making all shadows just "dark blobs", but no jumping!

You can also often see the cascade borders while going through some pit lanes and pushing a border of detail-change down the side wall.
In rF2 that's a big issues imo... Looks totally stupid.

The fun thing in AC is that in Photomode during replays, the clip planes are still the same distances, but you can turn the FOV wayyyy down to get a super-tele-lens and have all distances in one picture.
Here's a screenshot where I draw the cascade borders / clip planes /distances:
ShadowSplits.jpg


I think Smartshadows + TAA do a good job but if you want to play around with this stuff, you should reduce the distances. I never did this though since I'm fine since TAA and Smartshadows is available.
My Screenshot is "exterior", so 10/50/250m splits at default with csp 0.1.78.
Interior is 1.3/40/200.
4th cascade is used until 1500m at default. After that, no shadows at all.
The 1.3 are basically just your own cockpit.

One thing I don't really understand:
"Disable car shadows in 3rd cascade" option. It could mean that you won't see any car shadows after 200m or that you get the 4th cascade "blob" shadows after 40m.

Edith: ****ing Autocorrect once again.....
Yeah Edith is a little B***! :roflmao:



Is this service available for everyone? :p
Yeah, I guess it is as long it's just a handful of people every half a year like now :) :D
In the excitement of getting the most out of the 3070 I think I messed up something and from the initial 150+ FPS I dropped down to having 75 (because of VSync I assume) but in any case having 80+ in the benchmark. While this is ok in local, I'd hoped to get something more so not to have issues in multiplayer.
I think that it happened when I installed and enabled reshade. Also, I'm not convinced about being getting the best out of it.
You didn't tell us your resolution, did you? Which is very crucial for all this stuff.
3070 has plenty of performance for AC though, so like you found out, 150+ fps is easily possible.
75 Hz monitor and locked 75 fps is definitely vsync, yep!
The AC inbuilt benchmark shuts off vsync btw, which is why you're seeing higher fps there.
For me, it doesn't, because I'm using RTSS (riva tuner), nvidia vsync and gsync so my fps are locked no matter what :p

1661428275250.png


Reshade: I don't think there's any need for reshade in AC, since the PP-Filters can do pretty much everything and if you want the fake Raytracing or Ambient Occlusion stuff from reshade, you're killing the performance massively and CSP has better stuff available for you!
My recommendation would be to delete all the reshade files and rather test some nicely build PP filters or the CSP settings.

Btw, I'm using one of the older "Natural Mod" filters, slightly adjusted to my liking. The creator sadly changed that one but he managed to make the cockpits deep black while the outside looks still natural.
It's a bit "washed out" compared to the AC default, but since the races are after sunset for me in Germany, the default would be too bright.
When practicing during the day, I'm using the default PP.
Honestly though, I have no idea if my default is the actual AC default anymore.. So here are 2 screenshots with MY default and my custom pp filter :whistling:

My default: (Auto exposure on)
Raaz_DefaultPP.jpg


My custom: (No auto exposure!)
Raaz_NaturalCustomPP.jpg



Most of that comes from a particular patch that Rasmus provided, and a lot of help over time with PC settings..
Hehe yeah, info for everyone:
Ernie doesn't use CM but I wanted him to get the benefits of CSP like Smart Shadows, TAA and especially the CPU optimizations.
So I had a look and CSP doesn't really care for CM or default launcher, but there's no way to install or update it without CM.
So I configured everything on my own PC and sent Ernie the folders and it works! :)
but I'd really like to know why I can't reach them. Limiting the FPS to 75 if the board is capable of 150+ would certainly go in the direction of keeping its temperature and power consumption much lower
I can explain in detail why more than 75 fps aren't worth it for normal club racing on a 75 Hz monitor but it's not important here.
The important things are:
- probably because of vsync, we can look into it, shouldn't take long!
- your monitor can't display more than 75 fps without tearing
- tearing is more distracting and wasteful of energy than the reduced input lag is worth it
- however we should get you set up with vsync + 74.97 fps via RTSS (since you already have afterburner), which will induce a microstutter every few seconds that barely anyone can notice but reduce the input MASSIVELY!

Or if we can get gsync compatible mode to run, that would be even better!
The easiest thing in the world with AC is to unknowingly throw FPS away.
Apps and shadows are the biggest culprits.
Indeed.. Especially with CSP where you activate the wrong extension and even a 12900k + 3090 cry for help :roflmao:
I have various apps but not too much I think. Realtime, tyres, helicorsa, Sidekick, basics.
Sounds fine! What is "basics"? Like a few basic apps or the "AC Essentials" app?
Depending whether or not you're using CSP with the "Custom fonts rendering", these few apps might already be too much for your CPU or not problem at all!
Thank you @Kek700 this is also something I forgot to mention. While I was practicing on SPA, I fired up (no pun intended) MSI Afterburner and found out that the GPU wasn't used at its maximum (80ish percent), probably because of the FPS limitation, yet the temperature was @79°C!
The GPU load is tricky with newer driver versions and 30xx cards!
If the energy setting is set to "optimal" or whatever it is for your language, the default in any case, then the GPU load will always be between 75-100% but the clockspeed will fluctuate, depending on the load.
It works really well, barely any microstutters anyway more with newer driver versions!
It was a stutter fest with my 1070 in AMS1 for example.. Had to force "prefer maximum performance" in the driver to keep the card in 3D mode (1500+ MHz).

What I wanna say: The GPU load alone isn't telling anything anymore. You always need to clockspeed along with it.
My 3080 shows 60% load in the very old game "Gothic 2", but only runs at 800 MHz with a power consumption of 90W :p

The 79°C should be looked into though! We should look into afterburner, noting the gpu load, power consumption and temperature. Also all the other temps via hwinfo64 while running an AI race.
Should give us plenty of info to work with!


I'll drop you a PM for a date to jump into discord.

Maybe we can record our session and cut it into a little guide with no personal informations visible afterwards for everyone in here (hidden video, blacked parts of the image, link shared in this forum).
 

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I meant if it would be possible to alternate between Mazda and Abarth during the season, I mean, for one race everybody using Mazda, the next race everybody using Abarth, and so on. But I guess people wouldn't want that and also I'm afraid Simracing.GP can't allow us do it (I assume the app would put the two cars every race).
Just stick to the plan Dani, you know we all agreed to use half throttle on the Mazda until the last race when we are going to leave that shopping trolley in the curb where it belongs. Greedy little pig that it is, as soon as you see its smug little face coming up behind you i feel the need to put my peddle to the floor but no, i let it past as always
 
First I'd like to thank you all for being such an awesome community! One of the "constant pillars" of my life since 2017 :inlove:
Sadly right now I can't do Sundays and while Wednesdays seem to be "the" event of the week right now, it was also the ACC days for many weeks and I really wanted to dive into it for some time.
Hopefully I'll join more AC races with you all in the next weeks! :)

Sounds like yesterday was quite an adventure with lots of ups and downs for almost everyone. I'd sure be studying the replay if I was part of it :D

Now let's get the quoties flowing .P


Sounds good! I know you have quite powerful hardware! Are you using any fps limiter, vsync? If not, your cpu is the limiting factor and might cause microstutters but if you're happy, don't bother changing anything!

Yes, although I'm not THAT knowledgeable about shadows rendering.
However the clip planes, which are now called "distances" in CSP and were called "Split Distances" before:
For many engines you have the "shadow map size" and then multiple "cascades".
The shadow map size is "how much shadow you have available for everything".
The cascades are like LODs. different quality/details at different distances from the rendering position (your cockpit).

So you have to find a good mix of lower details further away (4th cascade), more details close to you (1st cascade), the distances where the cascade changes and the available map size for everything.
If you put too much detail in the cascades compared to the map size, you get jumping shadows.

There are games where you have more access to this stuff, like Witcher 3. Here, you can basically eliminate the 1st cascade, reduce the quality of the other cascades and then make the 4th cascade faaaaaaar away.
That way you won't see the separate fingers on the floor-shadow when holding a torch, but you won't have flickering or jumping shadows either.
While at the same time having enough performance and map size available to render shadows very very far away, making the world look a lot better when on a hill.

I hope that wasn't too much additional information hehe.
Basically the clip planes are the distances where the shadows switch from one cascade to the next.
Calmest shadows should be achieved with the 4th cascade starting as close as possible to your POV while using the maximum map size available.
Making all shadows just "dark blobs", but no jumping!

You can also often see the cascade borders while going through some pit lanes and pushing a border of detail-change down the side wall.
In rF2 that's a big issues imo... Looks totally stupid.

The fun thing in AC is that in Photomode during replays, the clip planes are still the same distances, but you can turn the FOV wayyyy down to get a super-tele-lens and have all distances in one picture.
Here's a screenshot where I draw the cascade borders / clip planes /distances:View attachment 594473

I think Smartshadows + TAA do a good job but if you want to play around with this stuff, you should reduce the distances. I never did this though since I'm fine since TAA and Smartshadows is available.
My Screenshot is "exterior", so 10/50/250m splits at default with csp 0.1.78.
Interior is 1.3/40/200.
4th cascade is used until 1500m at default. After that, no shadows at all.
The 1.3 are basically just your own cockpit.

One thing I don't really understand:
"Disable car shadows in 3rd cascade" option. It could mean that you won't see any car shadows after 200m or that you get the 4th cascade "blob" shadows after 40m.


Yeah Edith is a little B***! :roflmao:




Yeah, I guess it is as long it's just a handful of people every half a year like now :) :D

You didn't tell us your resolution, did you? Which is very crucial for all this stuff.
3070 has plenty of performance for AC though, so like you found out, 150+ fps is easily possible.
75 Hz monitor and locked 75 fps is definitely vsync, yep!
The AC inbuilt benchmark shuts off vsync btw, which is why you're seeing higher fps there.
For me, it doesn't, because I'm using RTSS (riva tuner), nvidia vsync and gsync so my fps are locked no matter what :p

View attachment 594474

Reshade: I don't think there's any need for reshade in AC, since the PP-Filters can do pretty much everything and if you want the fake Raytracing or Ambient Occlusion stuff from reshade, you're killing the performance massively and CSP has better stuff available for you!
My recommendation would be to delete all the reshade files and rather test some nicely build PP filters or the CSP settings.

Btw, I'm using one of the older "Natural Mod" filters, slightly adjusted to my liking. The creator sadly changed that one but he managed to make the cockpits deep black while the outside looks still natural.
It's a bit "washed out" compared to the AC default, but since the races are after sunset for me in Germany, the default would be too bright.
When practicing during the day, I'm using the default PP.
Honestly though, I have no idea if my default is the actual AC default anymore.. So here are 2 screenshots with MY default and my custom pp filter :whistling:

My default: (Auto exposure on)
View attachment 594484

My custom: (No auto exposure!)
View attachment 594485



Hehe yeah, info for everyone:
Ernie doesn't use CM but I wanted him to get the benefits of CSP like Smart Shadows, TAA and especially the CPU optimizations.
So I had a look and CSP doesn't really care for CM or default launcher, but there's no way to install or update it without CM.
So I configured everything on my own PC and sent Ernie the folders and it works! :)

I can explain in detail why more than 75 fps aren't worth it for normal club racing on a 75 Hz monitor but it's not important here.
The important things are:
- probably because of vsync, we can look into it, shouldn't take long!
- your monitor can't display more than 75 fps without tearing
- tearing is more distracting and wasteful of energy than the reduced input lag is worth it
- however we should get you set up with vsync + 74.97 fps via RTSS (since you already have afterburner), which will induce a microstutter every few seconds that barely anyone can notice but reduce the input MASSIVELY!

Or if we can get gsync compatible mode to run, that would be even better!

Indeed.. Especially with CSP where you activate the wrong extension and even a 12900k + 3090 cry for help :roflmao:

Sounds fine! What is "basics"? Like a few basic apps or the "AC Essentials" app?
Depending whether or not you're using CSP with the "Custom fonts rendering", these few apps might already be too much for your CPU or not problem at all!

The GPU load is tricky with newer driver versions and 30xx cards!
If the energy setting is set to "optimal" or whatever it is for your language, the default in any case, then the GPU load will always be between 75-100% but the clockspeed will fluctuate, depending on the load.
It works really well, barely any microstutters anyway more with newer driver versions!
It was a stutter fest with my 1070 in AMS1 for example.. Had to force "prefer maximum performance" in the driver to keep the card in 3D mode (1500+ MHz).

What I wanna say: The GPU load alone isn't telling anything anymore. You always need to clockspeed along with it.
My 3080 shows 60% load in the very old game "Gothic 2", but only runs at 800 MHz with a power consumption of 90W :p

The 79°C should be looked into though! We should look into afterburner, noting the gpu load, power consumption and temperature. Also all the other temps via hwinfo64 while running an AI race.
Should give us plenty of info to work with!


I'll drop you a PM for a date to jump into discord.

Maybe we can record our session and cut it into a little guide with no personal informations visible afterwards for everyone in here (hidden video, blacked parts of the image, link shared in this forum).
You're my hero, Rasmus!
 
As I am always interested in this sort of thing, tried my best to find out about this from a fairness point of view.
Obviously no one can expect Han or me to asses this in the race, so this was the worst I could find.

is this off the circuit?





Screenshot_ks_abarth500_AC_spa_25-8-122-14-39-9.jpg
 
Btw here are my AC graphics settings and CSP settings if someone wants to try them without 25 Screenshots...

Remember, CSP version 0.1.78!

To do this:
- Open CM
- settings
- Assetto Corsa
- Video
-> at the bottom, Save preset with your CURRENT settings!!!!

- go to Custom Shaders Patch settings
- General Patch Settings
-> at the bottom, Save preset with your CURRENT settings!!!!
This will save everything for ALL the CSP extensions!

Now to put my files in the preset folders:
- hit win+e to open a new explorer
- click into the navigation bar at the top
-> type %appdata% and hit enter
- you're now at appdata\roaming
- click on the up-arrow at the top left or simply on the "AppData" part in the navigation bar

-> rename the attached .zip.ini file to just .zip!
- open the attached zip and drop the "local" folder in the white blank space below Local, LocalLow and Roaming.

-> my presets are integrated into your CM preset folders

Manually, the presets are here:

General AC video settings:
\\AppData\Local\AcTools Content Manager\Presets\Video Settings

CSP settings:
\\AppData\Local\AcTools Content Manager\Presets\Custom Shaders Patch Presets

Or if you'd like a link:
Replace **** with "acstuff", since the CM links are blocked here.

AC video:
https://*******.ru/s/3hd3ey

CSP:
https://******.ru/s/WSOV94
 

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  • RasP_AC_Presets.zip.ini
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As I am always interested in this sort of thing, tried my best to find out about this from a fairness point of view.
Obviously no one can expect Han or me to asses this in the race, so this was the worst I could find.

is this off the circuit?





View attachment 594505
That's more than fine! :thumbsup:
You need to have 2 wheels touching the white line. Only if the wheels are beyond the white line, it's "off".


On the circuit:
OnCircuit.JPG


Off the circuit:
OffCircuit.JPG
 
As I am always interested in this sort of thing, tried my best to find out about this from a fairness point of view.
Obviously no one can expect Han or me to asses this in the race, so this was the worst I could find.

is this off the circuit?





View attachment 594505
Ok. So if Rasmus is right, the white line is regarded as part of the circuit. Good to know! I couldn't find that on internet.
There are some sites that refer of keeping the tyres on the black stuff but I could find an official rule on that.
 
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Ok. So if Rasmus is right, the white line is regarded as part of the circuit. Good to know! I couldn't find that on internet.
There are some sites that refer of keeping the tyres on the black stuff but I could find an official rule on that.
The way I've always understood the rule is; X number of wheels over the white line is a no-no (as far as I know here it's 2 wheels over), so, 'on' the white line is fine:)

...however, a great many people were well country miles over the white line in last night's race (yeh, sad, I like to watch replays:p) - Double Gauche, Speakers corner, Blanchimont just about everyone was at some time. So, I guess the hard questions come from who overtook just over a white line, and who gained shed loads of time on you from constant white-line-cutting on their way to be on your arse? Hard questions I guess <shrug>;)

Edit: it should be one wheel over the white line, it's nice to hang your arse out :laugh:
 
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