Did you extract them with uv map or did you have to uv map them manually?Now I begin to extract 3d models of some helmets ^^
I extract it with uv map.Did you extract them with uv map or did you have to uv map them manually?
Nice! How do you do it exactly? i tried once with Ninja Ripper but it only extracts objects from memory and not UVsI extract it with uv map.
Then I can export to PSD for desing it more easy
Im use the program Hex2obj from this forum (not spam):Wow nice, how do you rip it with UV maps too? i tried once with ninja ripper but obviously it only ext
Nice! How do you do it exactly? i tried once with Ninja Ripper but it only extracts objects from memory and not UVs
Jan, have You ever try to add a custom rider to class? It will be great if we can manage 24 starting grid to 125 cc stroke.Standard is for AI... Send me a message what all you want and I can look at it
never tried itJan, have You ever try to add a custom rider to class? It will be great if we can manage 24 starting grid to 125 cc stroke.
About the multiple helmets mod, I will continue to do it and try to release it before the end of the week end. I plan to include the maximum helmet models (including Classics ones) but not sure I have enough slots for that. I quickly tried to remove/add slots but t does not seem to work. I'll have a further look at it tomorrow!
@Carlos MR That would be great if you could provide us a step by step guide on how to extract 3D directly from .bin, because even if Ninja Ripper works, a cleaner way to get 3D would be really useful.
Mate I used Ninja Ripper successfully. But the problem is that ninja ripper doesn't rip UV maps, just the 3d object. What I meant is that I wanted to know how to rip UVs and not only the object@Jonix NinjaRipper works great with the latests MotoGP games, I already extracted some helmets and bikes from MotoGP17 last week using it. Maybe you have missed something in the ripper configuration. I could send you screenshot of mine in PM if you want it
@Carlos MR That would be great if you could provide us a step by step guide on how to extract 3D directly from .bin, because even if Ninja Ripper works, a cleaner way to get 3D would be really useful.
About the multiple helmets mod, I will continue to do it and try to release it before the end of the week end. I plan to include the maximum helmet models (including Classics ones) but not sure I have enough slots for that. I quickly tried to remove/add slots but t does not seem to work. I'll have a further look at it tomorrow!
Ok, no problem. I have a tutorial but its to big, I put it here or better I create a new post?
Mate I used Ninja Ripper successfully. But the problem is that ninja ripper doesn't rip UV maps, just the 3d object. What I meant is that I wanted to know how to rip UVs and not only the object
Oh nice, I didn't know Ninja could extract UVs too, when I tried it I only got models.Maybe in the Xentax topic, I think it's not allowed in RD
UV's are ripped, but you have to manually tell Ninja Ripper importer UV's coordinates. Replace "auto" by "manual" and put 4 and 5 or 8 and 9, depending on ripped 3D from MotoGP. For example, 4,5 works for helmets.
Now I begin to extract 3d models of some helmets ^^
That sound! Holy crap!A fan made Assen for Assetto Corsa which is thousands times better than MotoGP's. Look at the bankings. The last chicane in MotoGP is a joke