@rkh thanks for reply and explanation, thats why I ask about the AI , becuase If I have a challenger bike to learn and practice I would like the AI at least was similar behavior, you understand my point I guess
Im pretty shore you and JayS are working hard on this Awesome mod and gonna be totally different to the motogp 15 maybe MotoGP15-5
Why MileRock dont do this kind of stuff that people really want , and modders work much better and do great things
Keeping going with the mod mate!!!
My pleasure, man! We all want, what am I saying, NEED, we all NEED something like this mod. And while
@JayS and I had planned the release for 2 days ago, we decided to give it another overhaul regarding wet conditions.
Here are more details to this mod:
- While we strictly focused on the MotoGP category in terms of physics, you will get my AI adjustments for the other classes as well. Bear in mind, this will be related to the rider's positioning. For example, I definitely had to adjust Quartararo in Moto3. Undoubtedly a big talent, but he has shown his immaturity since impressing early on. You will see the mod reflects that and same goes for Moto2, where Folger just cannot quite yet be considered a contender, though he won 2 races already this year. Physics adjustments to the lower classes might follow.
- Every bike, from Factory to Factory teams with concessions as well as Satellite and Open, physics mastermind
@JayS managed to give every bike a unique feeling and behavior. He succeeded to the point where you feel the difference in behavior even during the AUTO RIDE phase straight out of the pits. The handling is now as close to reality as it gets.
- Brake distance will be a huge key and much longer than you are used to - just like in real life. Look at on-board footage from MAQ, etc. and just how early they have to break especially when coming off a straight, carrying momentum into the turn and then...hammer down again asap.
- All MotoGP pilots skills have been adjusted to offer variety, yet so, that results still reflect real life standings.
- All MotoGP teams performance and reliability values have been edited.
- The entire MotoGP TYRESCATALOG has been revamped to reflect realistic tire wear as well as grip values when you hit the curbs, grass, etc. This will force you to consider tire choices and make setup adjustments. You will see how everything is now tied together. Slicks in QP might not be a problem, but when temps hit a certain high, you'll never make it home on slicks. HARD tires will affect the bike differently yet again.
- We were able to match real life lap times on a lot of tracks, but not all. Due to MileHighIdiots there are some where it doesn't match, but you as the player will always be challenged.
- A.I. base speed increased
Hang tight...definitely out this weekend