Major progress to report on the upcoming physics mod. Best way to explain it - this will be like a brand new game. Jan is working his behind off and the results are amazing. Factory bikes are basically done and Satellite and Open not far from completion. There will be an instructional "How to Ride" video, as this will only appeal to the hardcore gamers demanding realism out there. A detailed list of changes, etc. will be provided with the release, but here are things for you to keep in mind and prepare for now:
1. Minimum race distance has to be 35%, nothing less. I race 50% in my career, and obviously you can do the full 100% if you desire.
2. Complete overhaul to all MotoGP bike physics now replicating the different behaviors and handling characteristics of each individual bike true to the life as close as you've never seen in a Milestone game. In other words - no bike will feel the same and there will be very noticeable differences between them, just like in real life.
3. Setups are now becoming crucial. Aside from the fact that it will take you quite some time to adjust to this new MotoGP level (which is only realistic as well).
I would suggest utilizing practice sessions on race weekends (select FULL WEEKEND) to observe tire wear and try different compounds. All of that is now a huge factor - just like in real life.
4. You will be forced to adjust your previous riding style completely, you will be forced to adjust your riding style according to the individual bike handling characteristics. You will have much longer braking distances, you will have to be really careful on the throttle when exiting corners.
5. ALL SETTINGS HAVE TO BE ON THE HIGHEST DIFFICULTY LEVEL.
a) Pro Physics selected
b) Simulation A.I. Strength selected
c) NO AIDS WHATSOEVER - AUTOMATED TUCK-IN however, is still possible though, as certain controllers just make it too crazy to adjust this manually as well.
d) Minimum 35% race distance
A little more patience...