The Radeon HD 7850 OC can run Crysis 3 at 40fps maxed out except for AA.Or you might think about upgrading your graphic card.
Motogp14 was bad optimized, motogp15 is better, but it should be smooth.
The Radeon HD 7850 OC can run Crysis 3 at 40fps maxed out except for AA.Or you might think about upgrading your graphic card.
I have a GTX 980 and the rest is as sick as it gets. X-99, 4.6ghz, blah, blah, and I have the same issue he described. This is on Milestone once again. And there are already patches in the works from independent modders to support SLI, etc. and improve this shitty video encoding. Whoever experiences no stutters is simply lucky, just like this game still crashes lots of times for many other users, it has yet to crash for me. I also do not experience other bugs they mentioned, but I sure do have the stutter issue unless I tweak all kinds of stuff in nVidia control panel, etc.Or you might think about upgrading your graphic card.
You know, I am beginning to think that ATI runs this game better. Hence, these individual patches are in the works. Just awful performance without tweaking and that with a $550 video card which destroys Star Citizen, etc...Odd, I have a Radeon R9 270X and have no stuttering at all.
Si!!I have ready a pre-alpha mod if you want
this simply looks fantastic!! i'm sure you would do great with Lowes Moto2 bike!
tried it with just the data.mix and now gonna try with my db_pilots, db_teams and A.I. Drivers positioning and see if there is a difference, or how it affects stuff in general. As we already talked about in messages, this is a HUGE step in the right direction for Moto3 and will provide an instant challenge. I will test more thoroughly tonight (only tried Assen so far) and report back. Very happy with this 1st step, man!! Bravo!Have a try (works only in moto3)
http://www.racedepartment.com/downloads/real-physic-mod.6615/
i wish nobody said that... i like Lowes but ... okay i will try it tomorrow..this simply looks fantastic!! i'm sure you would do great with Lowes Moto2 bike!
ha, sorry bro. just really good work and i am not the biggest Lowes fan myself, it is just that he has a different livery in real life now and he's 3rd in standings. Definitely would not bug you with it for Khairuddin or if Gardner gets a new liveryi wish nobody said that... i like Lowes but ... okay i will try it tomorrow..
Or you might think about upgrading your graphic card.
It is not quite that simple. It will cause the A.I. to run wide on certain tracks and that needs to be countered with other settings, etc. See my above post where we had already modified this and achieved real life lap times, but there is an issue that can be solved, however. It is all in the post and has been in the worksAbout the difficulty, I tweaked AI_DIFFICULTIES.BML :TimeGenerationModifier set to 0.97 works great for faster QP
RacePerformanceModifier to 1.1 kinda works ... except they go wide on corner entry and exit, i'm gonna tone it down a little bit (maybe 1.03).
Nothing makes sense in the world of Milestone, but that's why we mod. Hang tight!I'm not trying to set the game perfect in a single tweak, I just want a little challenge while you guys work on something more polished.
And I know they run wide if set too high, although at 1.05 it's fine for me ... for now.
I did re-read this thread and the "modding question" one, there is no mention of a difficulty modifier for the race. I'm just curious since the values of RacePerformanceModifier in AI_DIFFICULTIES don't make sense.
i don´t know that they have a different livery but okayha, sorry bro. just really good work and i am not the biggest Lowes fan myself, it is just that he has a different livery in real life now and he's 3rd in standings. Definitely would not bug you with it for Khairuddin or if Gardner gets a new livery