Look at the pics I posted. I only race 50%. Very happy with initial results of my upcoming riders mod. First thing I did was driver aggression level.
In the "mod" above, results are too similar all the time. Leading groups does not work as well as described and many riders are still way off. Oettl is way too slow, Vinales too fast, Quartararo too fast, Locatelli and Masbou too fast, Fenati too slow. Kornfeil too fast, etc etc. My mod will support more random results for the win, though Kent is leading the championship in dominating fashion and that will have to be replicated as well. Tight fights throughout, Oliveira, Fenati, Bastiannini, Kent all will fight for the win and also support how certain people qualify weaker than they actually finish in Moto3
Consider how young Quartararo is, look at his mental mistakes he made already, you can't go by sheer talent. He should NOT be winning races all the time and in your "mod" he already won 3 out of 5. You have to shift your focus on overall standings not individual race results ( in life he finishes on podium and then 3 DNF's) and you need to spot a pattern and experiment with those hex values. That is just Moto3, in Moto2 you have more issues and I did not even get to MotoGP. Notice how Milestone have certain people qualify in the 30's but their race values are position 8 to 15, so that means that they will climb up to 15 positions (not finish in 8th, etc) depending on the other riders obviously. But it is that gap, that offers you random results. Also, it really takes quite some time to get this right - which is another reason yours is off, one can tell that it has been put together hastily...I have spent close to 11 hours on the game and all pretty much on Moto3 constantly checking changes i made. Obviously I fixed Zaidi and replaced him accordingly with new profile pic and stats, and I am changing certain team names that they got wrong in Moto2, but this takes time, mate.