Tracks Mosport 2021 (CTMP) [Deleted]

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Really happy with this track and it's up there with the best I've downloaded so thank you.

One question: Is it possible/difficult to space out the starting grid a little more? It's pretty much the only thing I don't like about this track, that being that the AI in AC just don't seem capable launching when they're so close to one another, which means if you don't start near the front then you'll be miles behind the first few cars after only a lap. I'm not sure on the mechanics but if it's a simple thing to implement, an alternate layout with a more spaced out grid (even at the cost of the number of pitboxes) would be a great addition if an update is planned.

Either way, thanks for the track and I'll be enjoying many a trackday here regardless.
Yeah... A rolling start would be ideal. I already moved them farther apart for the 1.0, but it’s not enough. An update is planned for the near future and I’ll add more space for sure!

Glad you are enjoying it! :thumbsup:
 
I’ll decide what makes sense and what doesn’t

The arrogance in this sentence, wow. What a douche.

Even in your other replies to reviews:
Thank you for the first 4 star review! Great way to show love and appreciation...
What a childish response, just because he gave 4 stars.
Your work is great, but your personality is trash.
 
At the same time it's pretty lame and arrogant to complain about not getting 5 stars rating. I'm sure I'm 1000+ posts, 10 year old troll now. :rolleyes:
 
At the same time it's pretty lame and arrogant to complain about not getting 5 stars rating. I'm sure I'm 1000+ posts, 10 year old troll now. :rolleyes:
It’s not the 4 stars as much as the ridiculous stuff some mods get “reviewed” on. Let’s rate a quality mod lower than the previous 150 people have been rating it, just because I had a bad totally unrelated experience. Now that’s lame :rolleyes:
 
Ah, I see you have problems with reading comprehension. That message critizises the tone of reply, not giving a replay.

I actually agree with komonyi, the work is great, personality not so much. Now i'm done with you.
LOL, ok buddy, its too bad we couldn't make it last :inlove:

Anyways, back on topic. As I had brought up earlier, I'm spacing out the grid a little more. I don't want cars starting all the way back on turn 8... But LilSki suggested I do something similar to Spa, where the front spots are beyond the S/F line :thumbsup:
 
Re the pit exit being "off track" - it shows up in my Pit Lane Penalty app that shows when you're off track and potentially cutting. Actually, it's not that it's invalid track, but that it's dirty. I'm guessing this is the pit lane exit surface:

[SURFACE_2]
KEY=RUNOFF
FRICTION=0.90
DAMPING=0
WAV=
WAV_PITCH=
FF_EFFECT=NULL
DIRT_ADDITIVE=0.05
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=
SIN_LENGTH=
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

Apps like mine and the RSR rank app use the fact that the surface is dirty as another way of detecting that you're off track. Can you make this surface not dirty?
 
Re the pit exit being "off track" - it shows up in my Pit Lane Penalty app that shows when you're off track and potentially cutting. Actually, it's not that it's invalid track, but that it's dirty. I'm guessing this is the pit lane exit surface:

[SURFACE_2]
KEY=RUNOFF
FRICTION=0.90
DAMPING=0
WAV=
WAV_PITCH=
FF_EFFECT=NULL
DIRT_ADDITIVE=0.05
BLACK_FLAG_TIME=0
IS_VALID_TRACK=1
SIN_HEIGHT=
SIN_LENGTH=
IS_PITLANE=0
VIBRATION_GAIN=0
VIBRATION_LENGTH=0

Apps like mine and the RSR rank app use the fact that the surface is dirty as another way of detecting that you're off track. Can you make this surface not dirty?
Ohh I see!
I will remove the dirt properties for the runoff’s, I think I only added it for the sound of the tires kicking up stones and debris anyways.

I’m planning a 2.0 release soon:thumbsup:
 
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