A simple 100% light rain mod ?? Thanks first
Thank you very much for the info, i editing right now but have new question; There are one name "scenario_light_rain_ta", whats is this ??Need to convert the tod.xml files in the track\circuits\[circuit name] to text, edit them so that all scenario's are 0.0, except down at the bottom of each tod.xml file are settings for each weather event - sunny, light cloud, light rain, heavy rain. Set everything to 0.0 except the parameter for light rain - make that 1.0.
Save and then convert back to bin xml using Fergo's BinXML converter here:
http://petar.outer-heaven.net/downloads/
If you don't convert back to binxml the settings wont take effect...whatever CM uses to parse these tod.xml files doesn't like them if they're no in binXML format....that took me a day to figure out lol.
Cheers
Just FYI it wont work at Nurburgring...idk why.
Thank you very much for the info, i editing right now but have new question; There are one name "scenario_light_rain_ta", whats is this ??
Hi how about the Ryder BXML Convertor ?? It looks like much more convenient to use than Fergo's BinXML, i mean Ryder BXML Convertor convert original xml to another xml but very much editable and save the process of convert back from text to xml. Or am i missing something ??The scenario parameters correlate to situations where it starts dry and then rains later, or starts with rain and then dries out. So consider the scenario parameters the equivalent of dymanic weather. So if you want light rain only, set everything to 0.0 except the light rain parameter at the bottom of the file
Hi how about the Ryder BXML Convertor ?? It looks like much more convenient to use than Fergo's BinXML, i mean Ryder BXML Convertor convert original xml to another xml but very much editable and save the process of convert back from text to xml. Or am i missing something ??
Thanks for your time
If you don't convert back to binxml the settings wont take effect...whatever CM uses to parse these tod.xml files doesn't like them if they're not in binXML format....that took me a day to figure out lol.
Yeah but what i mean is that i use Ryder BXML Convertor convert the tod.xml to another "tod.c".xml and after i done edit & save i just delete the original xml and rename this edited "tod.c".xml to tod.xml & now my Monaco is 100% light rain in P & Q & Race. I didnt use that Fergo's BinXML at all. I mean looks like Ryder BXML Convertor alone already do the trick for meLike I said initially -
Err i think i get it now, i still have to convert the "tod.c".xml back to bin xml format because somehow the game will freeze if i not doing soLike I said initially -
yes that is correct,.....I write with google translater, because my English is veeeeery bad.@micmiller ...so you are trying to ask if someone is willing to upload the file once again since it's down? That's all I can guess from what you said.
Tom
Again... i dont deny that i am a newbie regarding to most of you, but would anyone of you be so Kind to tell me, what XML file or what aspect in the database bin i would have to Change or edit to Change the ai !IN RACE! Speed and Performance for the Amateur Level? I would very much appreciate a help, so it would offer the Chance to adjust the desired difficulty Level for anyone in his desire.
Thanks in regard
It doesn't seem that Google is any better, so you still did a fine job and 10/10 for the effort instead of breaking the rules which is more common.yes that is correct,.....I write with google translater, because my English is veeeeery bad.
oh thank you, thank you, that's very kind of you. I look forward to it. michaelIt doesn't seem that Google is any better, so you still did a fine job and 10/10 for the effort instead of breaking the rules which is more common.
Yet, it all made sense if seen as a literal translation from German. I'll upload the file later today, shouldn't anyone else have done that meanwhile.
Tom
Hi guys.
Have you got a mod you would like to request?
Have you got a great idea of what could become and awesome mod?
Well your in the right place, all Modding Requests for F1 2013 MUST go in here.
If you need any help please feel free to ask away!
If you see a post which is offensive or bullying, please hit the 'Report' button at the bottom of any post.
Cheers,
The F1 Team
Rounds 1-3 are "slippery" Part of this is that R&D hasn't given enough boosts to the car yet which has a much bigger impact on handling this year. But from Barcelona cars seem to have much better low speed grip compared to the previous rounds. Time acceleration can cause you to loose badly,i don't think anything has changed from last year.Hi everyone, I guess I'll announce here since I am technically making a request.
I'm making a True to Life AI mod for 2013 (I know I said I wasn't going to...but hell if I'm not going to drive around in that beautiful Ferrari ) anyway...I'm looking to get some feedback on the following:
During qualifying, if you accelerate time, do the AI start posting very fast (or slow) laptimes?
If you've encountered this, please send me a message with the track(s) you're having time acceleration issues at.
As well, if you find tracks where the tyre wear is too excessive, please let me know which track(s).
Thanks