how?!
Think of how the file is named/type.how?!
Put a copy of a lod pssg into a blank folder somewhere. Unzip using 7-zip. Delete the original. Then rename the unzipped version by just adding .pssg to the filename. Import into 3DSimed.ouch... so obvious
Edit: Nope. STill gives me a "Problem Building Geometry" error...
If you load the high_lod version, under the display/object filter tab....remove/delete everything that has a x1 prefix in the list. Unzip the livery pssg of your choice into the same folder as the model pssg, then open with pssg editor and extract all textures.Got it to import the 3d model, but now he doesn't even ask me about the texture location, he does load a few bits but most of the model is just blank white ...
Edit: Got it.
Edit2: It's not very helpful though... lots of mesh errors and other problems
i was hoping to do some progress on lining up one of my skins today, i guess ill have to wait till tomorrow no problem thoughIf nobody beats me to it I'll post a step-by-step guide here tomorrow morning