1) You download Rader's PSSG Editor from HEREHow do i convert file from F1 2013 into file that would be opened via Photoshop to edit the design and then put it back the same way so i can have helmet of my own?
Can anyone walk me through the process? How you do it, what do you do, step by step. I know there is not a lot, i just haven't tried yet. And if i do i might lose half a day on it while someone can put 3 steps like from where he gets the file with which Ryder he converts them and then to edit them etc etc.
I have spoken to several people so far now, not any real help and i am anxious to do something about it
2) You'll need Nvidia DDS plugin for Photoshop (HERE)
3) Download the helmet model, which I can't find the link for atm (you can use the 2012 model too if you find it)
4) Open PS (with the dds plugin already installed), and open a little texture in the layers tab (which I don't know the name of atm too)
5) Paint on the "layer - copy" layer
Tip-Look back at the 3D helmet model constantly to see your progress
6) When done painting, save the "little texture" as a dds file
7) Go to your Steam directory/SteamApps/common/F1 2013/characters/bespokehelmets (maybe I messed up the directory, I am on a vacation atm, I can't see it myself), and open file gen_01_high.pssg using the pssg editor. Import the dds file, and save. Do the same with gen_01_low.pssg
8) In your game, select helmet number 1 (though you won't see your helmet in the menu, but you will in the game)
I hope this helps a bit, atm I can't tell you much stuff, sorry