database, balanced folderWhere are the major files to edit if you want to tweak the AI? I want to speed them up a bit?
Thanks! I ended up just reading a few posts before mine for the answer haha.database, balanced folder
dxt5, ARGB 8bpp interpolated alphaSo...I've wanted to modify the card_image_[driver].dds file inside the b_nonpersistent.pssg file. If I have done them, what kind of .dds file should I save as?
(etc.: car skin - DXT1 / RGB / 4 bpp / no alpha)
you will get poor quality if you saving texture as DDS dxt1 thenlol, car skin as DXT1, that one was the joke of the month
Doesn't happen to me.you will get poor quality if you saving texture as DDS dxt1 then
How can I fix that?dxt5, ARGB 8bpp interpolated alpha
First of all thanks, the issue with moving the ID by itself is that it corrupts the save file. Also changing the name in the language file saves the troubles involving editing the driver hghbodyglove file (what gets the drivers wearing the right race suits in cutscenes). So basically its just quicker and easieryou need to change the short name in the database (f1drivers => short_name_string_id" but then you also need to change the files' names in b_nonpersistent.pssg for the drivers' pictures according to the database
but I wonder, if you move drivers around, why not just moving their ID instead of renaming them?
well im not that fussy But yeah i change the drivers name in the ai_driver section, it makes performance easier to editSure, but it's less transparent. Well, it would be more transparent if one changes the new assigned driver names in "name" column at ai_drivers (the value does not affect anything) but I personally get confused, editing race suit for Rosberg (for ex.) while really editing Alonso's file.
You'd have to touch the suits anyway, to change the driver's name on it