Thats why I said it is not being put together correctly.
I gather you are just putting your logos etc onto the single speccoc file, the main combined layer?
If so this is also putting the logos on the blue channel, this year it is different to the red and green channels.
The blue channel generally provides the shading on the model so to speak, in the previous games it has been the same as red and green channels, so laying logos etc worked, sort of...it still wouldn't be correct as the logos would block out the shading on the blue channel
You need to put your logos etc on just the red and green channels this year.
Open up a texture in PS, click on the channels tab and look at red, green and blue....you'll see how they are different.
If not using PS, I can't really help you as that is all I personally use.